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Posted: Thu Dec 09, 2004 5:46 am
by Grimloq
yeah. and it would look cool, too.

Posted: Thu Dec 09, 2004 8:30 am
by freespace2pilot
um yeah... its pretty buggy. im adding the subspace effects b4 the maras jump in 2nite. the reason the missiles go awol is because they is programed to attack nearest target to conserve fuel. im working on an aspect seeking version now. also im going to be adding different enemy fighters. the next release, (prolly next week) will have nearly all of the above (probably not different enemies, yet), plus sound

Posted: Thu Dec 09, 2004 12:20 pm
by Black Wolf
Give the missiles a nearest target and a forward cone of the player.

Put subspace warp before the maras arrive.

Either double up or centralize the fire on the Myrmy - firing with your shot offset to the left sucks.

Maybe increase the play area a bit too.

Do all that, and Lower the threshold for changes (My best score was about 25 and I nbever changed once), and the game could be pretty fun.

Posted: Fri Dec 10, 2004 4:56 am
by freespace2pilot
u were close - first change is at 30.
im looking to put something between 100 and 400 tho...
just in - top score 1697 by traitor (my brother)

Posted: Fri Dec 10, 2004 5:08 am
by freespace2pilot
if the current mirror is too slow,
try
http://www.overlords-from-hell.de/desktopfs.zip
thanx to overlord at HLP