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Posted: Mon Oct 25, 2004 5:45 pm
by Taristin
w00t. model done and converted. Now going into testing phase

Posted: Mon Oct 25, 2004 6:24 pm
by Black Wolf
*Eagerly awaits the releasing Phase*

SG gets an exclusive, right? ;)

Posted: Mon Oct 25, 2004 9:08 pm
by Taristin
Heh, Sure.

Posted: Mon Oct 25, 2004 11:39 pm
by Moonsword
*cheers*

Posted: Tue Oct 26, 2004 1:11 pm
by Vasudan Admiral
Cool. It works. :)

Out of interest (and possibly future odds and ends if you do any more HTLing ;) ) which format would have been best?


And yeah - what the Wolf said. The blender > Lith/TS 6 combination rules with PCS. :)

Posted: Tue Oct 26, 2004 3:02 pm
by Taristin
Ahh. COB worked, but I had to convert it to 3ds, since I am using MAX 6. :) Not a big deal, though.

Still testing the ship. I don't wanna release it with a whole slew of bugs.

Posted: Tue Oct 26, 2004 6:50 pm
by CIH
I thought rotating subobjects had a really low poly limit (ie less than 328) ?

Posted: Tue Oct 26, 2004 6:57 pm
by Taristin
Since when? :wtf:

These are in game, and as far as I can tell, are rotating.

Posted: Tue Oct 26, 2004 11:25 pm
by Vasudan Admiral
Nope, no limit on polys in rotating subobjects. Eg: the knossos geometry is two rotating subobjects and one of them is 680 polys. :)
You might be thinking of the maximum number of rotating objects on one ship - which is about 10.