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Posted: Mon Oct 25, 2004 5:45 pm
by Taristin
w00t. model done and converted. Now going into testing phase
Posted: Mon Oct 25, 2004 6:24 pm
by Black Wolf
*Eagerly awaits the releasing Phase*
SG gets an exclusive, right?

Posted: Mon Oct 25, 2004 9:08 pm
by Taristin
Heh, Sure.
Posted: Mon Oct 25, 2004 11:39 pm
by Moonsword
*cheers*
Posted: Tue Oct 26, 2004 1:11 pm
by Vasudan Admiral
Cool. It works.
Out of interest (and possibly future odds and ends if you do any more HTLing

) which format would have been best?
And yeah - what the Wolf said. The blender > Lith/TS 6 combination rules with PCS.

Posted: Tue Oct 26, 2004 3:02 pm
by Taristin
Ahh. COB worked, but I had to convert it to 3ds, since I am using MAX 6.

Not a big deal, though.
Still testing the ship. I don't wanna release it with a whole slew of bugs.
Posted: Tue Oct 26, 2004 6:50 pm
by CIH
I thought rotating subobjects had a really low poly limit (ie less than 328) ?
Posted: Tue Oct 26, 2004 6:57 pm
by Taristin
Since when? :wtf:
These are in game, and as far as I can tell, are rotating.
Posted: Tue Oct 26, 2004 11:25 pm
by Vasudan Admiral
Nope, no limit on polys in rotating subobjects. Eg: the knossos geometry is two rotating subobjects and one of them is 680 polys.

You might be thinking of the maximum number of rotating objects on one ship - which is about 10.