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Posted: Fri Oct 15, 2004 7:01 pm
by Grimloq
ewll, there is one HUGE design flaw that a single player (with patience) is able to exploit by himself...
plus, let m,e point out that this ship is A), a 30-year-long project, designed not to need to fight to often, B) i made sure that there are some major flaws that can be used to balance it somewhat, and C) i wanted to make just ONE over-the-top ship

im usualy pretty careful...
it will balance out.. dont worry... especially since it doesnt move much. it can, it just doesnt very often.
[edit] and besides, enormous lame ships are only stupid when theres alot of them. (like inferno) if theres only 1 or 2 that are storyline important maybe (like the FS2 campaign, cept hteh 80 sathanass... *shakes head) then its not nearly so bad.
Posted: Fri Oct 15, 2004 7:13 pm
by liberator
Inferno's ships aren't lame, except for the Superjugs. That's just dumb.
Posted: Fri Oct 15, 2004 7:20 pm
by Grimloq
how big ARE the superjugs? (i havnt gotten that far in the campaign...)
Posted: Fri Oct 15, 2004 7:36 pm
by liberator
No one has, the Gigas made an appearance at the end of the last mission in R1 and that was all we saw, that and the fact that the most powerful cannons in the GTVA couldn' scratch it.
the Gigas in somehting like 30k long and the Alliance is 25k? They are completely unbalanced and meant for story development only since the player can't actually kill them in anything like a short amount of time.
Posted: Fri Oct 15, 2004 7:57 pm
by Grimloq
sheesh... thats just.... bleh.

mine is colossus size, but its MUCH more balanced than that!
although, the shivans have been around long enough that you could GUESS that they might have a ship like that SOMPLACE in the universe...
Posted: Sat Oct 16, 2004 2:43 pm
by Kietotheworld
Liberator the original post said 18 Metres not feet so, for the American audience that is about 54 feet
I like the Idea of an almost invincible ship, if its one of a kind. It makes sense that the GTVA would have a huge immobile ship where they keep all the Security Council and all the rest of the Hierachy, after all you don't want them to die.
BTW you wouldn't want the ship to have any weaknesses for the
player to exploit, as it is a GTVA ship.
P.S.
How many hitpoints will it have?
Posted: Sat Oct 16, 2004 4:20 pm
by Mad Bomber
Kietotheworld wrote:I like the Idea of an almost invincible ship, if its one of a kind. It makes sense that the GTVA would have a huge immobile ship where they keep all the Security Council and all the rest of the Hierachy, after all you don't want them to die.
Never put all your eggs in one basket, no matter how strong that basket seems.
Posted: Sat Oct 16, 2004 7:33 pm
by liberator
Kietotheworld wrote:P.S.
How many hitpoints will it have?
50,000,000

Posted: Sat Oct 16, 2004 8:57 pm
by CIH
I'm with Raa on this one.
Jugs suck ass. The Sathanas is the exception though. That, was a cool ship.
Posted: Sat Oct 16, 2004 10:47 pm
by Grimloq
Kietotheworld wrote:I like the Idea of an almost invincible ship, if its one of a kind. It makes sense that the GTVA would have a huge immobile ship
who said its immobile

just slow.
Mad Bomber wrote:Never put all your eggs in one basket, no matter how strong that basket seems.
i know

youd think the GTVA would learn...
and once again, i wanted to have at least ONE cheesey over-the-top ship, most of mine are somewhat reasonable (cept for my first version of the avatar.... 24 turrets on a corvette isnt much good in FS2

)[/quote]
Posted: Sat Oct 16, 2004 10:52 pm
by liberator
Umm, the deimos has nearly 30 and the sobek has 23 very well distributed turrets. I'll tell you what missing from ship design in FS2, Casemate Turrets(IE multi part turrets) I think they are interesting from a design point of veiw and very dangerous since they can pivot to bring their firepower to bear without haveing to move the ship.
Posted: Sat Oct 16, 2004 10:55 pm
by Grimloq
they DID???
im gonna kill moonsword...
dont worry, so far (without any 'main' turrets) the moving-part turret count is over 15.
Posted: Sat Oct 16, 2004 11:13 pm
by Moonsword
Want to explain that one?
Liberator, check your numbers, please. These are from the .pof files themselves.
Deimos: 25 turrets
Sobek: 21 turrets
Moloch: 11 gun turrets, 4 missile turrets
EDIT: I went back and looked at the discussion in question. Grim, I specifically said beam turrets, not the entire weapons loadout of the capship... That's going to be bigger.
Posted: Sat Oct 16, 2004 11:23 pm
by Kietotheworld
Oops my fault
I meant it would stay in the same system and wouldn't be required to move much, unless a Sath fleet was on the way or there was a SuperNova.
Posted: Sun Oct 17, 2004 3:07 am
by Grimloq
Moonsword wrote:Grim, I specifically said beam turrets, not the entire weapons loadout of the capship... That's going to be bigger.
oops... alrighty...sry...
keitotheworld: ya, thats basicly it. i mean, if its needed at the front lines (even though it never is) then it COULD go there... but ya, thats... basicly it.