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Posted: Tue Oct 12, 2004 4:56 am
by liberator
No no, 20 casemate turrets and idon'tknowhowmany emplaced.

Posted: Thu Oct 14, 2004 8:32 pm
by CIH
I was more worried about debris but that's safe. Does Lod1 count as a sub-onject ?

Posted: Thu Oct 14, 2004 9:54 pm
by Flipside
Yep, all Lods are sub-objects.

Posted: Thu Oct 14, 2004 10:19 pm
by Grimloq
crap.... flip, check PMs, i have a question, may as well ask it there rather than clog up a subject... and anywayz- meh, just check PMs :)

Posted: Thu Oct 14, 2004 11:06 pm
by CIH
Flipside wrote:Yep, all Lods are sub-objects.
that's what I figured. I frickin' hate doin' lods too.

Posted: Fri Oct 15, 2004 12:31 am
by Flipside
There are a few ways of easing the pain ;)

Remember, if you have you Model Detail settings at full, the game doesn't use Lods at all.... that's what causes hiccups for the fenris etc for a lot of people, that and the size of the texture ;)

And remember that if it's not shooting at them, the chances are the player isn't looking at it, so detail in Lods isn't as important as you think, look at V's lods, and yet, until Modelview was released, no-one complained about them ;)

Posted: Fri Oct 15, 2004 12:45 am
by CIH
Yeah, Lod 2 and 3 are just boxes but Lod1 I recally you saying was the target window model so has to be fairly decent.

Posted: Fri Oct 15, 2004 1:41 am
by karajorma
Flipside wrote:Remember, if you have you Model Detail settings at full, the game doesn't use Lods at all.... that's what causes hiccups for the fenris etc for a lot of people, that and the size of the texture ;)
It doesn't? You mean the game is still rendering 7000 poly ships when they are 20,000m away? Bloody hell!

That does explain why I could never see LOD1 for my styx class frigate even when I painted it bright purple though :D

Posted: Fri Oct 15, 2004 2:01 am
by Hippo
No, it uses lods... Because the SCP has somehow made them change at a much closer distance, and i got a LOT of flak about that in the thread about screenshots...

Posted: Fri Oct 15, 2004 2:02 am
by Grimloq
no, i usually have the detail at full, cuz my computer can (barely) handel it.. the FS2 LOD transition leaves MUCH to be desired :roll: its not a problem with the game, its just that to have a hegemonia-grade LOD transition with standard switching needs either a transition at like 10 km away or about 50 different models.