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Posted: Tue Oct 12, 2004 2:21 am
by Goober5000
What do you mean by "more dynamic"?
You can do some things with variables that are insanely hard (or even impossible) to do with sexps.
Posted: Tue Oct 12, 2004 2:26 am
by Hippo
well, i meant in retail at least... Before the multiple variables... I just find it a but more reliable though using operators... Nut much, but a tiny bit... And that way, when i make a mistake, i've made it in a spot i can see easier than an event that modifies the variables...
Posted: Tue Oct 12, 2004 2:30 am
by Goober5000
I meant in retail too.

We're designing Silent Threat: Reborn as a retail campaign, but there is at least one mission in there (possibly two) that would have been impossible to make without variables.
Posted: Tue Oct 12, 2004 2:34 am
by Hippo
perhaps that one that had the whole
1 event?

Posted: Tue Oct 12, 2004 2:57 am
by Goober5000
Nah, we took a look at each mission and cleaned them all up. Many were completely redesigned. No mission was left untouched.

Posted: Tue Oct 12, 2004 3:18 am
by Hippo
phew...
Posted: Tue Oct 12, 2004 3:49 am
by Grimloq
i like variables, but htey always crash on me...

Posted: Tue Oct 12, 2004 3:58 am
by Taristin
There's a mission with only one event in it?
Posted: Tue Oct 12, 2004 4:25 am
by Goober5000
Grimloq wrote:i like variables, but htey always crash on me...

The variable name should be only one word, or multiple words separated by hyphens. It can't contain spaces.
Raa wrote:There's a mission with only one event in it?
In Silent Threat, presumably. I haven't verified it, though.
Posted: Tue Oct 12, 2004 12:20 pm
by Black Wolf
Hippo wrote:Yeah, they're indeed simple, i just usually prefer to use sexp's, since if they're done correctly, they can be more dynamic (albeit really hard to debug)...
That's the voice of inexperience there cob. Seriously - this is one argument it's impossible to win. Variables are simply more versatile, and, once you know what you're doing, just as reliable. There's no two ways about it.
Posted: Tue Oct 12, 2004 1:38 pm
by karajorma
Just out of interest which [V] missions use variables? I don't think I've ever noticed them being used (although I've only taken quick glances at some of the [V] missions).
BTW Singh. Did you ever fix the problem?
Posted: Tue Oct 12, 2004 11:11 pm
by Hippo
Yes, i know they are, but i am more partial to NOT using them. Plus, I've fredded more with FRED1 than FRED2...
Posted: Tue Oct 12, 2004 11:31 pm
by karajorma
FRED 1 didn't have them?
I ask as someone who has opened FRED 1 all of twice

Posted: Tue Oct 12, 2004 11:38 pm
by Hippo
Nope... New to FS2...
Posted: Wed Oct 13, 2004 2:10 am
by Singh
thanks for the points all.....
I still think FRED wants to kill me.
I fixed teh problem - its running all fine and stuff; but then the damn thing happens ##@$()*@$&)#@$#@$ AGAIN!!!!!!
I managed to trace it down to the arrival of Libra wing; but there are no events associated with it - just the arrival of one wing and another ship. Yet FS2 just really #$234 WANTS to crash on its arrival; hell, it crashes even BEFORE it arrives, just when it's supposed to (i.e. 17 seconds after the previous wing is destroyed) I have no clue as to why it wants to do this either!
Grrrrr! Stupid FS2/FRED!
*tries to export missiong to retail FRED. realizes he cannot cause its BoE.......