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Posted: Sat Aug 28, 2004 7:35 am
by Grimloq
true, all true, excpt for the part about HW2 DDs being not-good, theyre INSANE! some of the best ships in the game, when used right! :)

Posted: Sat Aug 28, 2004 9:21 am
by Shinobi
Grimloq wrote:true, all true, excpt for the part about HW2 DDs being not-good, theyre INSANE! some of the best ships in the game, when used right! :)
Mission 12- They die like flies.

Posted: Sat Aug 28, 2004 7:46 pm
by Grimloq
hmm.. mission 12? which ones that again? lemme look...
ah, thaddis sabbah, i havnt played that one yet.

i meant in MP :)
(the only problem is, i dont KNOW how to use them properly yet... :oops: )

Posted: Sat Oct 09, 2004 10:03 pm
by Kietotheworld
Stationary Gunships with HUGE reactors and dozens of Anti-Fighter beams and 5 anti-capship beams. Only moveable by a dozen argos! :snipersmile:

Posted: Sun Oct 10, 2004 9:05 pm
by liberator
Wouldn't that make them sentinel installations or something?

I would probably add a pilotable gunship class. A ship roughly a quarter the size of a cruiser with some limited bomb capacity, 4-6 autoturrets, and immensely powerful shields. Basically you tuck one of these bad boys into a flight of bombers to provide running coverfire that won't be drawn away like fighters tend to be.

I thought we handled the whole "carrier" thing on HLP a couple of weeks ago. The Orion can carry and maintain I forget how many dozens of wings in it's fighter bay. If each wing consists of 4 craft that something on the order of 50-60. Which is about twice what a modern Nimitz class can carry and given that the Orion is 2 kilometers long, several hundred meters wide and almost a kilometer tall, it's not outside the realm of possibility. Also, unlike the Shivans who throw destroys at everything and have less in the way of smaller warships, the GTVA doesn't deploy their destroyers to a combat zone unless their immense firepower is badly needed. The have Corvettes, and were planning for Frigates, to become their frontline warships with destroyers becomeing the heavily armed "jump in, kill the bad guy, jump out" warships as we saw the Galatea in FS1.

Posted: Mon Oct 11, 2004 2:28 am
by Grimloq
that makes more sence. but the shivans really have had a long time to build up their fleets, so if you think about it, throwing away destroyers shouldnt be TAHT huge a deal... :roll: ah what do i know?

and what we mean by 'carrier' is a dedicated ship, something thats realistic (not like the warlock. its cool, but not really possible...). it would have some anti-fighter stuff, maybe 1 or 2 anti-cap weapons, and the rest of the ship would be nothing but fighter-carrying stuff. this would be the kind of ship that cant defend it self very well, but it usualy sits far behind the front lines, throwing fighters at enemies and coordinating.

i want a battleship-class! :razz: a totally self-sustaining ship, very big (4-5km long) and there is little or nothing you can do about it ever. its useless on the offensive, but defensivly, its EXTREMELY hard to kill. it like, never needs refueling, has all it needs to harvest and process raw materials, and maybe even some basic fighter-production systems.

i know its stupid and unrealistic, but that owuld be so cool! :razz:
kietotheworld wrote:Stationary Gunships with HUGE reactors and dozens of Anti-Fighter beams and 5 anti-capship beams. Only moveable by a dozen argos!
we already have planets, man :wink: [/quote]

Posted: Mon Oct 11, 2004 3:06 am
by Hippo
Gunship is good too...

Posted: Mon Oct 11, 2004 9:03 pm
by Swamp_Thing
I think Carriers are a must have. Gunships too. But the most important thing would be civilian vessels and stations, to add depth to the game.
We need way more space stations and instalations, cargo depots, shipyards, satelittes, space junk, and little green men too...
We need to add the Corporate side to space, like having civilian stations belonging to certain corporations.
A bounty hunter´s guild would be cool too.
:lol:

Posted: Mon Oct 11, 2004 11:28 pm
by Grimloq
youve played too much freelancer ,man...

oh, and :sg:

Posted: Tue Oct 12, 2004 9:20 pm
by Kietotheworld
Grimloq, you can't move a planet with a dozen argoes ;)

But you could just change an Arcadia's turretsand not move it.

:idea: They could be automated too cos the people on FS seem to be dumb. :)

Posted: Wed Oct 13, 2004 12:56 am
by Grimloq
Kietotheworld wrote:Grimloq, you can't move a planet with a dozen argoes ;)
<_<

>_>

shut up...

Posted: Wed Oct 13, 2004 1:18 am
by Hippo
Yes you could... Just as when i push upon a wall, it pushes back... Everything moves, just not perspectivly...

Posted: Wed Oct 13, 2004 2:58 am
by Grimloq
you know what we mean. :razz:

Posted: Fri Oct 15, 2004 9:04 am
by The Trivial Psychic
I too would enjoy a Gunship class, but just try to get the SCP guys to code it for you :D . As far as that goes, TBP is probably our "last best hope" for Gunship AI.

Posted: Fri Oct 15, 2004 7:16 pm
by liberator
My idea was to basically make it a bomber for all intents and purposes except that it has reduce payload and more shields and turrets(at least 4, preferably 6, maybe some flak or a couple of capital pulse turrets, terranMediumturrets(IIRC))