Page 9 of 12
Posted: Wed Oct 04, 2006 10:00 pm
by Matthew
If I ever get a compiler working, I could make an attemp at a singleplayer level, but it wouldn't come CLOSE to your levels. And it doesn't seem like my copiler will be ready anytime soon...
Posted: Wed Oct 04, 2006 11:06 pm
by Hunter
Heh, I will probably do it if given enough encouragement - It's not *too* much work since most of the stuff will be reused. The only new stuff is ofcourse voice and music arrangements, scripting, a handful of new models and *maybe* some new backgrounds...
Posted: Thu Oct 05, 2006 9:48 am
by Marix
Actually I love singleplayer missions. Not to much dependency on Net and Player availability.
Posted: Thu Oct 05, 2006 10:11 pm
by Matthew
Agreed.
Posted: Fri Oct 06, 2006 9:32 am
by Hunter
Ok - I added another feature to the level - The Earth Alliance outpost in Rintadi will now spawn datachips. These datachips can be collected and will give the player an objective to blow stuff up. If they complete it, then the station will spawn rewards such as factional missiles and guns (Orions, Berserkers, etc).
Posted: Fri Oct 06, 2006 5:17 pm
by Scyphi
Sweet!
Dude, you might as well make a single player level becuase you're halfway there already.

Posted: Fri Oct 06, 2006 6:57 pm
by Hunter
Yeah, I will, I just need to take a break for the time being after this.

Posted: Fri Oct 06, 2006 10:15 pm
by Matthew
Is there anything planned for next week? I'm leaving for Walt Disney World tommorrow morning and coming back the following sunday. So I can't make any testing, or check the forums.
Posted: Fri Oct 06, 2006 10:32 pm
by Hunter
There won't be any testing this weekend, so yes, it will be next week - probably the last test before release.
Posted: Sat Oct 07, 2006 1:27 am
by Matthew
I can't make anything on the sunday I get back, either, unless its late, like 4:00 or so central.
Posted: Sun Oct 15, 2006 10:03 am
by Hunter
Well, 1.3 has fixed the team issue. I hope! It's been tested locally, but not online. I'm fairly confident it will work, HOWEVER it will add more CPU cycles for players. So now your base is your base, and the other team can't access it. Full list of what's in 1.3:
* Fixed the base access rights - Now will work for team only
* Added three optional NPC missions available at the EA Outpost. Completing them will give you nice rewards.
* Tried to fix corrupted faces on some objects.
* The asteroid lab now locks and unlocks correctly. The boss now spawns correctly.
* Increase the range of the Railgun, Maltu Railgun, Heated Railgun and Proto-Shock Railgun.
* Increase the velocity of the C4L Howitzer by 100%.
* Increase the speed of the standard rocket by 50%.
* Increase the overall brightness of the level by about 20%.
* Increase the collision sphere of some primary weapons.
* Fixed an issue where players went out of a hanger and instantly went back in, resulting in being stuck.
With some luck 1.3 will be ready midweek.
Posted: Sun Oct 15, 2006 8:04 pm
by Bizany
One issue here, (and no, it isn't a bug

), but could you make the missile powerups give you more ammo? It's rather frustrating at times to spend ~3 minutes collecting a decent payload.
Posted: Sun Oct 15, 2006 8:25 pm
by Hunter
Yes, will change the Hornet and Tornado to 4 packs as they were intended. I do want to keep the "spamming" ability to a minimum though.
Posted: Mon Oct 16, 2006 9:59 pm
by Matthew
YAY! More ammo! Sounds like its getting along nicely.
Posted: Wed Oct 18, 2006 10:30 pm
by Hunter
Who has time this weekend? I'm up for one more testing round, around the same time as the last ones.