Page 9 of 15

Posted: Mon Oct 18, 2004 5:17 am
by Black Wolf
Raa wrote:p'raps I'll UV it, and get Lighty to make a new texture for it. :p
That would be pretty cool actually. Dooo eeeettttt.....

Posted: Mon Oct 18, 2004 2:41 pm
by Moonsword
Grim, what is your obbsession with bumpmapping?

Cool

Posted: Mon Oct 18, 2004 6:35 pm
by Star Dragon
How about making a red Vasudan tile for the rear cover? Have it changed from that gasey look (like something you find in a bussadc ollector), to something influenced by Vasudan History of the "destroyers"?


As for the Hecate. WOW! I always secretly liked the Elephant but now it looks decent. As for the "antenna", screw that! Make it a RAM!!! Even Elephants have tusks... IF you can code in ramming weapons (make it a destroyable subobject you get to use ONCE) and then when it impacts the enemy you take a little damage but they take MORE (as it is desinged to do). Think of the possibilities "Ramming Speed #1!" :D

Then again you all know I'm crazy... :lol:

Posted: Mon Oct 18, 2004 6:54 pm
by Moonsword
Reminder: the point of the updates is to make the models look better, not substantively change design elements.

Besides, you don't have to code in ramming... it's a clever FRED trick.

Posted: Mon Oct 18, 2004 11:02 pm
by Grimloq
why the hell would a CCC ship need to ram something....?

moonsword: whats wrong with bumpmapping? it looks cool. :)

Posted: Tue Oct 19, 2004 12:24 am
by liberator
Bump mapping is cool, but since FS2 doesn't support it(yet), most people are "meh, maybe later" when it comes to something like that.

Besides he poopooing the whole "ramming" idea.

Posted: Tue Oct 19, 2004 12:30 am
by Grimloq
bumpmapping is sweet for renders, though :)

Posted: Tue Oct 19, 2004 12:52 am
by Moonsword
Grim, I don't have a problem with it per se... it's just lately you're bumpmap this, bumpmap that, and I wanted to know why.

For that matter, remind me what exactly it is in the first palce... I've forgotten.

Posted: Tue Oct 19, 2004 1:32 am
by Grimloq
greyscale image, you load it up and it messes about in the rendering process so it looks like the surface with the bumpmap is... well, bumpy.

and i havnt been 'bumpmap this bumpmap that', really. just the parthenon and the sobek and the hecate... :?

Posted: Tue Oct 19, 2004 2:03 am
by Moonsword
I could have sworn there were some other textures you wanted bumpmapped, actually...

Posted: Tue Oct 19, 2004 2:21 am
by Grimloq
besdies all of them? :razz:

Posted: Tue Oct 19, 2004 2:40 am
by Moonsword
*dryly* Thank you for that wonderful case in point, Grim.

Posted: Wed Oct 20, 2004 3:24 am
by Taristin
*UPDATE*


I am finished with the modelling and mapping of this mesh. I'm just waiting for Styxx to come online so he can help me work out a fix on the conversion problem I'm having. (Multi-part turret barrels are being offset for no reason)

Posted: Wed Oct 20, 2004 3:29 am
by Grimloq
:D yay!

Posted: Wed Oct 20, 2004 4:06 am
by Swamp_Thing
I just noticed that from this point of view, it looks a lot like a dildo...
Image
:lol: :lol: