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Posted: Wed Jan 12, 2005 9:40 pm
by Moonsword
That's not a greebled cube. That's actually a badly mauled six-sided cylinder (read: hexagon). If there's any greebling on that thing, it was done by hand.
This is my first real model, built from scratch. This is about as public as I'm planning on going with this thing for the time being.
Posted: Wed Jan 12, 2005 9:59 pm
by Taristin
I'm not even going to comment in that thread. Anything I say would be mean. So I'm just going to keep my mouth shut.
Posted: Wed Jan 12, 2005 10:09 pm
by Hippo
Raa wrote:I'm not even going to comment in that thread. Anything I say would be mean. So I'm just going to keep my mouth shut.
My thoughts exactly... I spent six minutes reading that thread. You all know, that I am not very good at modeling. I KNOW, that i can output something of higher quality than that
thing, in those six minutes.
Posted: Wed Jan 12, 2005 10:23 pm
by WeatherOp
Anyone see what pecan made? A couple of weeks ago he posted a simple model, and now he has gone up to that... I bet he cheated and got that model from somewhere else. I can't even model that good yet.

Posted: Wed Jan 12, 2005 10:35 pm
by Taristin
That's not a good model... I'm willing to bet it's nothing but intersecting objects.
Anyway, I feel like e-slapping peckerhead. He's an arrogant little prick.
Posted: Wed Jan 12, 2005 10:45 pm
by WeatherOp
Model isn't good, but I was talking about the turrets and guns. I know he could not make e'm.
Posted: Wed Jan 12, 2005 11:01 pm
by aldo
They're not complex; simply a blob and a couple of cylinders added. Piece of piss.
Posted: Wed Jan 12, 2005 11:34 pm
by Flipside
What is this obsession with sticky-outy turrets lately anyway? It's getting to resemble a massive game of Battleships!
A well made static turret may not look as impressive, but is often more sensible, and, quite frankly, a sod sight easier to set-up

Posted: Thu Jan 13, 2005 1:01 am
by aldo
Me like big sticky outy turrets. Me like big boom-boom. Me got concussion and talk oddly.
*thud*
Posted: Thu Jan 13, 2005 1:41 am
by Taristin
buh? I prefer disc turrets. They're so much easier to get working (and to model, since I can't make a good looking turret to save my life)
Posted: Thu Jan 13, 2005 2:03 am
by Flipside
Gah, I hate all that twiddling about with the axis in multi-part turrets, and then, nine times out of ten, theres something wrong and it just sits there....laughing at you... as it's blown to pieces, or even more embarassing, you realise you put the damn thing on the wrong way round and the barrels are happily intersecting the base

Posted: Thu Jan 13, 2005 2:15 am
by Taristin
Back when I converted with Truespace, I never had a problem like that, but now that I don't have TS anymore, and use the MAX-> POF converter, I rarely get things to convert correctly.
I guess I masterred the hierarchy setup in TS some time ago.
Posted: Thu Jan 13, 2005 2:30 am
by Flipside
Thing is, I model in Lightwave, then I have to convert that to a .obj
then UV and texture the .obj, then convert it to cob to load into Truespace for putting all the lights etc in place.
In some ways it's a real pain, but it offers me a lot of flexibility in thoer ways

Posted: Thu Jan 13, 2005 8:57 am
by Black Wolf
I'm willing to be Picenpieks "model" was made with that DOGA thing that's floating around - it certainly looks of that style.
Posted: Thu Jan 13, 2005 1:42 pm
by MatthewPapa
Yea, I was thinking the same thing.