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Posted: Sun Oct 17, 2004 11:05 pm
by Taristin
Err, this'll be LOD0, the old model'll be LOD1 and the rest'll get bumped down one alse.

Same debris. I'm not making new stuff.


Turrets, however, I would like to have new copies of...

Well, that's to say only the little ones on the bottom will be changed. The Multi-parters. The little disks will remain. Unless someone has an idea to upgrade them, too?

Posted: Sun Oct 17, 2004 11:07 pm
by CIH
wouldn't bother, other than giving them some interesting texture mapping anyway.

Posted: Sun Oct 17, 2004 11:10 pm
by Grimloq
you could make the round turrets even more rounded than 8 sides (or 6, or however man ythey have) but i think that a 6-sided round turret is best of any other roundness.

Posted: Sun Oct 17, 2004 11:51 pm
by liberator
I like the hex turrets like they are. If I was at home I'd try and cook you up somekind of multipart turret, except it wouldn't be multipart, I don't know how to make multipart stuff. And it would be from Blender as that's all I really know how to use and MAX/GMAX, supposedly easy to learn is like trying to read sanscrit with a 5th grade edumacation.

Posted: Mon Oct 18, 2004 1:10 am
by Sel'drathirae
Absolutely love the high-polied Hecate! :)
Image
Tiling is messy - notice how the textures don't line up. Good work on the rest, though :D


Just make sure all that great stuff actually gets released and finished.

Posted: Mon Oct 18, 2004 1:25 am
by Grimloq
ya, but you CAN get around that.

BTW, theshivan, you may apreciate what im going to try to make next: the demon :badgrin: all time coolest destroyer in FS.

Posted: Mon Oct 18, 2004 1:44 am
by Taristin
·:TheShivan:· wrote:Absolutely love the high-polied Hecate! :)

*snip*

Tiling is messy - notice how the textures don't line up. Good work on the rest, though :D


Just make sure all that great stuff actually gets released and finished.
Actually, as I said, I was going to fix that, and I already have. It lines up perfectly now, although it looks a wee bit different from the V version. Not a prob, as I can always move the UVing sideways a bit.

Hold for a new screeny if you'd like.

Posted: Mon Oct 18, 2004 2:00 am
by Moonsword
I'd like. This thing looks impressive as heck.

Posted: Mon Oct 18, 2004 2:23 am
by Taristin
Image

Posted: Mon Oct 18, 2004 2:26 am
by Moonsword
There's some minor, barely noticeable discoloration lines from where you applied the texture, Raa.

Other than that, very nice.

Posted: Mon Oct 18, 2004 2:27 am
by Taristin
Those 'discolorations' are stock. It's the sh###y map that V made, and I am not taking responsibility for them. They're on the stock Sobek too, if you look. You only see them now because the ambient lighting is a maximum.

Lighty'll fix them, I'm certain.

Posted: Mon Oct 18, 2004 2:41 am
by Grimloq
i think its gorgeous. :razz:

Posted: Mon Oct 18, 2004 2:47 am
by Moonsword
Hey, other than that, it looks wonderful, Raa. Very nice. My roommate thinks it looks good, too.

I was just supplying 'constructive criticism'.

Posted: Mon Oct 18, 2004 3:12 am
by Taristin
I know. :) Just it's on the original too. And I'm not very good with textures. Despite what Styxx and HIG say.

Posted: Mon Oct 18, 2004 3:24 am
by Grimloq
BTW, bumpmap it for rendering purposes :) if you cant make the bumpmap, i can. im good at it... :)