In retrospect, it's kind of obvious.
Given the inability to post in public threads, and not having strong ties to any project (or even if you really do, sometimes)...it's just not different from banning. Because you don't bother to visit anymore.
I didn't even intend to have my HLP activity fall off, I have a couple of pages of mission testing notes I need to slap together for TVWP, but it just did. I've visited like three times since I was monkeyed.
So what's really the point or the difference from being banned in the end, unless it's to make the moderators feel better?
3
Yeah, monkeying might as well be a ban.
Doesn't make too much of a difference, except that banning would actually have more consideration done before doing so.
Doesn't make too much of a difference, except that banning would actually have more consideration done before doing so.
Believes in 3DPD. Loli is not a crime. A cat is fine too.
War of the Squids | Not Tom Clancy's | Ice Cream | Bosch Beer
War of the Squids | Not Tom Clancy's | Ice Cream | Bosch Beer
5
Try now.
TI - Coming in 2011 - Promise!

"Everyone has to wear clothes, and if you don't, you get arrested!" - Mr. T

"Everyone has to wear clothes, and if you don't, you get arrested!" - Mr. T
6
I could definitely see your motivation to visit dropping off if you weren't tied to any specific project, but I don't think that's the scenario that monkeying was designed for in the first place. It's really meant for those individuals who are active and valuable members of one of the hosted projects, yet for some reason or another have occasionally proven to have certain...issues...with the off-topic folders. It enables them to keep contributing to their mod while still being punished for a perceived transgression, whereas a flat-out ban would prevent direct work on the mod and potentially harm the whole mod team. I think it's a decent compromise, at least in theory.
You really want to start that up again?aldo wrote:AFAIK it was part of the moderators grand plan to stop people talking about anything other than Freespace modding.
(Because, obviously, you're more induced to make free stuff for people that you don't actually know)
A.K.A. Mongoose, for you HLP denizens
Re: The Problem With Monkeying
7Monkeying is and always has been meant to be one step below a ban. Monkeying is meant to be "We're sick of dealing with you but your team might not be."ngtm1r wrote:In retrospect, it's kind of obvious.
Given the inability to post in public threads, and not having strong ties to any project (or even if you really do, sometimes)...it's just not different from banning. Because you don't bother to visit anymore.
I didn't even intend to have my HLP activity fall off, I have a couple of pages of mission testing notes I need to slap together for TVWP, but it just did. I've visited like three times since I was monkeyed.
So what's really the point or the difference from being banned in the end, unless it's to make the moderators feel better?
If you don't work on any projects during that time and the team don't remind you to log on we've always taken that as an indication that maybe they're sick of you too.

However I have added a new usergroup which bans people from Hard-Light while leaving the rest of the site open. This one will probably be used instead of a monkeying for most infractions since most of them are caused by behaviour on Hard-Light.
9
YeahSnail wrote:Hard-Light meaning The Pub/General Discussion?
TI - Coming in 2011 - Promise!

"Everyone has to wear clothes, and if you don't, you get arrested!" - Mr. T

"Everyone has to wear clothes, and if you don't, you get arrested!" - Mr. T
Re: The Problem With Monkeying
10Then why did you monkey Cobra back in the day? He wasn't on anything.karajorma wrote: Monkeying is and always has been meant to be one step below a ban. Monkeying is meant to be "We're sick of dealing with you but your team might not be."
Yes, because all projects are progressing rapidly, and all people on the team are required constantly. But by the time they're needed again, they're gone! And you do realize not all of us hand out contact information to the team, right?karajorma wrote: If you don't work on any projects during that time and the team don't remind you to log on we've always taken that as an indication that maybe they're sick of you too.
This isn't personal, Kara, so kindly get your head out of your ass. This is general. Is Mobius still contributing at all to all those things he was in? I'm guessing no?
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Start what up? It's just an opinion.Top Gun wrote:You really want to start that up again?aldo wrote:AFAIK it was part of the moderators grand plan to stop people talking about anything other than Freespace modding.
(Because, obviously, you're more induced to make free stuff for people that you don't actually know)
Re: The Problem With Monkeying
12(allegedly) he's been having real-life issues.ngtm1r wrote:Is Mobius still contributing at all to all those things he was in? I'm guessing no?
Re: The Problem With Monkeying
13Sometimes people don't check whether anyone is on another team. Monkeying is about as quick as a ban and like I said, they're equivalent when someone isn't on a team so there is no real reason to do one rather than the other.ngtm1r wrote:Then why did you monkey Cobra back in the day? He wasn't on anything.karajorma wrote: Monkeying is and always has been meant to be one step below a ban. Monkeying is meant to be "We're sick of dealing with you but your team might not be."
It depends on the personal preference of the admin. On one hand Monkeying clearly demonstrates that the user is banned (which can sometimes cause disruption to other threads with people asking why the user was banned). On the other hand, it has to be manually removed while bans expire which means there is the potential danger of forgetting that someone is monkeyed.
I suppose we could make an official policy over which one to use and when but personally I've never seen it as much of an issue since we always monkey people who are on a team.
Yes, because all projects are progressing rapidly, and all people on the team are required constantly. But by the time they're needed again, they're gone! And you do realize not all of us hand out contact information to the team, right?
This isn't personal, Kara, so kindly get your head out of your ass. This is general. Is Mobius still contributing at all to all those things he was in? I'm guessing no?
From what I understand Mobius was still working on his attempt to destroy Inferno long after being monkeyed. He was certainly still posting in November.
The question isn't did monkeying stop him contributing. The question is if he was banned would the result be any different? By the point Mobius was monkeyed he'd become too big an annoyance to everyone on the board not to ban him from all the public boards. If monkeying wasn't an option he'd simply have been banned from HLP entirely.
So monkeying leaves him the option to at least work with his team if he wants to. If it causes him to get bored of FS modding and wander off, well a ban is more likely to do that.
If you have a better solution I'm all ears. But the point of monkeying is that it means that it is the user's choice to wander off. When a user is banned they can make the argument that it is the admins who forced them off a project.
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Yeah, I know; I just didn't want to see it turn into anything more.aldo wrote:Start what up? It's just an opinion.Top Gun wrote:You really want to start that up again?aldo wrote:AFAIK it was part of the moderators grand plan to stop people talking about anything other than Freespace modding.
(Because, obviously, you're more induced to make free stuff for people that you don't actually know)

A.K.A. Mongoose, for you HLP denizens