hello all, im new here...new to modding and could use a hand from you folks here. i just built the cube of death from
Karajorma's Turreting Tutorial to get the hang of this whole process and tried popping it into PCS_1.3.6_b73_20060408. i saved it as the POF but nothing comes up as far as any of the turret information, so i tried to load it in DMTOOLS ModelView32 and it belched out an error
ERROR 6022: No SOBJ/OBJ2 block in POF file
what did i do wrong?
bad model?
wrong hierarchy object names?
improperly loaded PCS program?
tried hunting it down in the search, nada so if i missed it let me know where to hunt it down or at least a good FAQ for this issue
Thanks
Steve
3
Ah - I see what's happening. That polygon points > 20 error is a fatal one, meaning it cancels the conversion.
So, if you then save the pof file in PCS, you're saving what is essentially an empty pof file, hence the "No SOBJ/OBJ2 block in POF file" error - it's saying that it can't find any geometry or indeed anything at all in the file.
To fix this, you'll first need to fix the cause of that polygon points > 20 error, which means that somewhere on your model in Truespace, there's either:
- A polygon that has more than 20 verticies forming along it's edge (most commonly a cylinder of some kind)
- A vertex that is connected to more than 20 other verticies. (often a corner of a face that you've cut or attached a lot of other pieces to)
If it's the first case, simply triangulating the model should fix it.
If that doesn't help, it's probably the latter, which you'll need to hunt down and repair manually.
Hope this helps.
So, if you then save the pof file in PCS, you're saving what is essentially an empty pof file, hence the "No SOBJ/OBJ2 block in POF file" error - it's saying that it can't find any geometry or indeed anything at all in the file.
To fix this, you'll first need to fix the cause of that polygon points > 20 error, which means that somewhere on your model in Truespace, there's either:
- A polygon that has more than 20 verticies forming along it's edge (most commonly a cylinder of some kind)
- A vertex that is connected to more than 20 other verticies. (often a corner of a face that you've cut or attached a lot of other pieces to)
If it's the first case, simply triangulating the model should fix it.
If that doesn't help, it's probably the latter, which you'll need to hunt down and repair manually.
Hope this helps.
