Just because they didn't post doesn't mean they won't come Alas, I'll be online tonight for about an hour.. in an hour or so, so if you want to play a bit, I'll look out for you.
Nope, I think I missed it, and I was busy with homework. Tommorow would work though. Am I te most invovled tester, who's testing the most? I check for a server every day.
I can -probably- join in a PVP game this weekend. Could be a stretch though, depending on which day it is--Sunday would probably work better than Saturday.
There probably won't be 1.3. I'm working on 1.2, and so far very good. This is what I've changed:
* Fixed problems with base entrance/exits sometimes breaking.
* Fixed a similar problem with Stargates.
* Adjusted the position where players exit bases/stargates to reduce collisions.
* Reduced the overall energy usage of some weapons by 50%.
* Fixed graphical problem where "black" faces appear to hover at entrances.
* Removed the sparkle effect that appears at bases/stargates.
* Fixed some NPC spew lists. Some ships that were supposed to drop stuff didn't.
* Fixed the way NPC spawns behave - They now all activate at level start.
* Increased the speed that the C4L and C6H ammo clips appear.
* Similarly, the Hornet and Tornado have had their respawn time increased.
* Fine tuned the custom string file. All weapons should now have their correct names.
* Added some additional spawns to the Mercenary Mission.
* Disabled the use of afterburner in the infested lab.
* Added escort fighters that launch from the "Gemini Carrier".
* Fixed some icons.