#17
What does shine mapping look like and that is probly why it jams when I go out of the game.
The Only Thing faster than Lightning, is My Aim.
#18
This is a (pretty plain) screenshot of my experimental Linux tree using OpenGL. Just specmapping, no env. Looks pretty much the same in D3D (that's the intent anyway).What does shine mapping look like and that is probly why it jams when I go out of the game.
http://icculus.org/~taylor/fso/pics/screen02.jpg
#19
Has anyone tried Omega ATI drivers?
http://www.omegadrivers.net/
They are modified versions of the normal cat drivers with tweaks and boosts.[/url]
http://www.omegadrivers.net/
They are modified versions of the normal cat drivers with tweaks and boosts.[/url]
#20
I am not gonna try em. i have messed my CPU up too mant times too do it again.
The Only Thing faster than Lightning, is My Aim.
#21
I used the Omega drivers. I've recently reverted back to the official ones though, and it does stabilize FSO alot more.
Still doesn't explain the performance drop in later builds...
Still doesn't explain the performance drop in later builds...
Grug
Returned Loveable SectorGame Addict
The Apocalypse Project | Machina Terra | Lost Souls | Starfox: Shadows of Lylat | Stargate SG1: Earth's Defense
Returned Loveable SectorGame Addict
The Apocalypse Project | Machina Terra | Lost Souls | Starfox: Shadows of Lylat | Stargate SG1: Earth's Defense
#22
I dunno - when I switch over to OGL the shinemaps look... odd. HArd to describe - they kind of look much more isolated by polies than the D3D ones do - that's a bad description, but all I can really come up with at the moment...(Radeon 9200 for the record)This is a (pretty plain) screenshot of my experimental Linux tree using OpenGL. Just specmapping, no env. Looks pretty much the same in D3D (that's the intent anyway).What does shine mapping look like and that is probly why it jams when I go out of the game.
http://icculus.org/~taylor/fso/pics/screen02.jpg
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