lol, so much for a low-key WIP release!
MatthewPapa wrote:What are you still hung up on?
The HTL Lucifer

Seriously tho, i only just finished the textures to the Aeolus last night - hadn't gotten round to anything else yet, but just felt like posting a WIP of it.
TP: uhh, this version was really _only_ for viewing, but if you want to post your poffed version here for others to play with, that's fine. But everyone who d/ls it:
Remember, it's not yet meant for in-game usage, so don't expect it not to crash
TBH tho, i don't think a pof data import will quite work between any current and final versions.

After doing the whole less complex process on the HTL Triton, (which is now just awaiting LS's texture magic)
As for the turrets - yes, i spotted the weird setup as soon as i started looking at it also (actually, i pointed it out to the SW mod as a possible method to impliment realistic turret counts on their SSD's. You could theoretically use the same trick to get huge numbers of turrets.

)
As for what i do, i intend to keep absolutely everything working as it was with the original - which means keeping the weird duel turrets in one model setup.
(incidentally, FS can still only recognise 3 firing points per turret, so don't bother trying with more.

)
And again, thanks all.
