WeatherOp wrote:Ok I Will. How are the sreenshots? I know, not that good looking, but just shows off the beams and stuff.
changed the beam turret locations (or added more) eh ?
liberator wrote:MAX is easy, if you like having to flip through a dozen different menus to get the tool you need. It's needlessly complicated for the beginning modeller. Sure it's powerful, they use it in feature films. But it's the single most intimidating piece of software I've ever looked at.
I tried that once. It made about as much sense as throwing a brand new Geforce 6800 in the trash when it's still in the box. Maybe, I'm not meant to learn how to model. That's a dumb thought though since I can bang around in Blender everyonce in a while and come up with something decent. I've been told I use too many extrusions however. The most frustrating part is I can't figure out how to get a material/texture assigned to the model once I've got the geometry banged out.Raa wrote:They are usually intuitively placed toolbars, though. And if he follows the tutorial for making a low poly space ship, he'll get everything he needs, just about.
liberator wrote:The included one with GMax.
Why isn't it simple like a simple pressing "E" to extrude or "S" to scale?
....
My biggest gripe is the multiple viewports. In Blender, it's so simple matter to switch back and forth between different views that you don't need 4 different views at once. MAX should be simple enough for newbies(me) and get good output quickly. I have never once been able to get good output from MAX after spending hours trying to do something. It so big and powerful that it's unweildy for the unskilled.