Ok: How's this?
http://www.sectorfiles.com/ti-file-dump ... Turret.zip
328 polys, which is a little heavy (exactly 164 polys on arms and base oddly enough), but each bit uses only one easy to shrink map each, so people having performance issues can easily improve it (tho the impact should be negligible).
The actual file has a column underneath the base so that the turret model won't look detached or sunken into the hull on the top ridge anymore.
If you have any issues with it, want some changes made, just ask. If someone else wants to improve it in any way: go ahead.
