#$@$#@$ FRED

1
Ok, now this is just ridiculous.

Dont you hate it when you spend not hours or days, but WEEKS on a mission and have it inches close to perfection - when all of a sudden something W#O$(@$#$ in FRED makes it totally NOT work in FS2 at all?

I was near completion for my NTB intro mission (which just happens to be a BoE mission that took AGES to fix up) when all of a sudden, it starts to crash in FS2 for absolutely NO particular reason after my fighters/bombers arrive, even though it was working MINUTES before. The only changes in FRED were additions to briefing and debriefing text, and now it refuses to work no matter WHAT i do!!

Just e#$@#@$ great. I am beggining to NOT like fred very much :x

3
Shinobi wrote:That sucks. Use FRED 3.5.5 as the more recent ones corrupt missions. Have you tried to reverse your changes to prior corruption?
The problem is I use some of the SexPs associated with the newer FRED, and cross-compatibility isn't exactly an option either.

Thing is, im not even sure if its a FRED problem either, since FS2 could be causing the error (it gives it to me in both 240822 and the new Taylor build :( ) or something wrong with the .tbls........I don't think I can reverse it back, since i made several attempts to fix the error, so the .bak file might just have it by now :(

6
gawd, i hate when that happens... i did something like that ,'cept for D2. D2 missions are tenfold easier than D3 ones, but still... about 6 weeks, and it was perfect. then, my computer decides that its an 'unused file' and deletes it :x

7
If you've spent weeks making the mission, then spending several hours going through the .fs2 file in notepad manually looking for the error shouldn't be such a problem - I strongly suggest you do that if the .bak doesn't work.
TI - Coming in 2011 - Promise!
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12
Pff... I never used variables... They were too buggy... I might again someday, but i always found it really reliable (though lengthy) to use a lot of or's and and's and and-in-sequences's for stuff where like, shipyard-completed used the variables for the argo's... I SEXP'd it :p

15
Yeah, they're indeed simple, i just usually prefer to use sexp's, since if they're done correctly, they can be more dynamic (albeit really hard to debug)...
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