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Shadow Genesis WIP Screenshots Thread

Posted: Sun May 15, 2011 5:08 pm
by Teeraal
We're going to show here unifinished stuff and things you may or may not see in Shadow Genesis :).At this moment I have 3 things to show.

GTFg Atlas artillery frigate - 1,2km long, armed with 6 or 8 Tactical Plasma Cannons. Support frigate for bigger ships. It's replacement for GTCv Reyena. Modeled by Moonred, mapped by Kobrar.
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Second is new main cannon for GTSD Anchorage also known as HEGreen [Huge Energy Green]. It's a fusion beam. New sections are made by Jessnec.
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You can see older version of this beam here.

At least - Tactical Plasma Cannon. It's in modpack but it isn't final. You can take look on it from small distance.
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They are WIP screenshots, so suggestions are welcome :D.

Re: Shadow Genesis WIP Screenshots Thread

Posted: Sun May 15, 2011 5:39 pm
by ngtm1r
The Atlas looks just a little too BSG to really fit in with FS ship designs, IMO...and the texturing used makes a lot of the hull details disappear/difficult to spot. I'm not sure how to remedy that.

Re: Shadow Genesis WIP Screenshots Thread

Posted: Sun May 15, 2011 5:58 pm
by Snail
I'm not sure how to remedy that.
Quite simple really, don't tile map.

Re: Shadow Genesis WIP Screenshots Thread

Posted: Sun May 15, 2011 9:28 pm
by Teeraal
I'm not sure how to remedy that.
Quite simple really, don't tile map.
Damn... Could you tell me why people hate tilemapping o__O?

Re: Shadow Genesis WIP Screenshots Thread

Posted: Sun May 15, 2011 10:15 pm
by aldo
I'm not sure how to remedy that.
Quite simple really, don't tile map.
Damn... Could you tell me why people hate tilemapping o__O?
It can be very glaringly repetitive, like a checker pattern. A second problem can be that if the repetitions varies across different textures, the difference in effective resolution is very obvious.

That said, I don't think it should be ruled out completely - just restricted to a section.

Re: Shadow Genesis WIP Screenshots Thread

Posted: Mon May 16, 2011 8:41 am
by ngtm1r
Damn... Could you tell me why people hate tilemapping o__O?
I don't think that's the problem here, as you've used a different map on most of the details. Rather, it's too similar in color to surrounding maps on the "bridge" look, and so that area disappears.

Re: Shadow Genesis WIP Screenshots Thread

Posted: Mon May 16, 2011 8:42 am
by General Battuta
Tilemapping is ugly because it becomes obviously repetitive, burying the model's details in a sea of repeated texture patterns.