From topic on HLP:
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New screenshots will be published in this thread .
Re: Official Shadow Genesis Eyecandy
#2Very nice. Keep in mind you can upload pictures to the gallery (top menu) and directly link them with the album code (It uses ID numbers).
However the album does block hotlinking, so it won't work outside of Sectorgame.
However the album does block hotlinking, so it won't work outside of Sectorgame.
The Expanse. Watch it!
Re: Official Shadow Genesis Eyecandy
#3I think you need to fix the nameplate in this one - http://i54.tinypic.com/317hz7c.jpg - unless it's meant to look neon.
Also, is that my old Shivan jump node?
Also, is that my old Shivan jump node?
Re: Official Shadow Genesis Eyecandy
#4It seems it is.
I also see a couple of Pyrgos installations. Are they the same 50km models or did you resize those?
I also see a couple of Pyrgos installations. Are they the same 50km models or did you resize those?
Re: Official Shadow Genesis Eyecandy
#5It has glowmap as every SOC capsship in SG. Idea culled from ShadowGorrath's ASD Ragnarok.I think you need to fix the nameplate in this one - http://i54.tinypic.com/317hz7c.jpg - unless it's meant to look neon.
Yes, it's your Shivan Gate. Very important model for my mod.Also, is that my old Shivan jump node?
Size of that model is untouched. I've only applied new textures.I also see a couple of Pyrgos installations. Are they the same 50km models or did you resize those?
Re: Official Shadow Genesis Eyecandy
#6Actually Droid803 made the textures for End War's ASD Ragnarok, so credit for the idea should go to him.
I suggest you resize the Pyrgos, unless you actually need 50km sized installations
Anyway, it's nice to see that you're using, and putting to good use, the blue skybox that I made out of HerraTohtori's Vishnan skybox. I'm not using that for Project BD anymore though.
I suggest you resize the Pyrgos, unless you actually need 50km sized installations
Anyway, it's nice to see that you're using, and putting to good use, the blue skybox that I made out of HerraTohtori's Vishnan skybox. I'm not using that for Project BD anymore though.
Re: Official Shadow Genesis Eyecandy
#7Hmm, interesting concept.It has glowmap as every SOC capsship in SG. Idea culled from ShadowGorrath's ASD Ragnarok.I think you need to fix the nameplate in this one - http://i54.tinypic.com/317hz7c.jpg - unless it's meant to look neon.
NB: I love this one - http://i53.tinypic.com/2wlx6z9.jpg - background looks almost like a macrophage or something.
Re: Official Shadow Genesis Eyecandy
#8The fact you have your lighting settings down that low does not make you cool or edgy or awesome, okay?
In fact it's making you look like a goddamn moron considering the levels of light on background objects. It's like a barrage of bad photoshops.
In fact it's making you look like a goddamn moron considering the levels of light on background objects. It's like a barrage of bad photoshops.
Re: Official Shadow Genesis Eyecandy
#9Eh... What the hell? I didn't understood, sorry I'm not native english speaker.The fact you have your lighting settings down that low does not make you cool or edgy or awesome, okay?
In fact it's making you look like a goddamn moron considering the levels of light on background objects. It's like a barrage of bad photoshops.
You thinking that the light on planets shed wrong or something?
Re: Official Shadow Genesis Eyecandy
#10No, I think that the lighting settings in your launcher and the lighting on the planets conflicts, and it looks silly. There should be more ambient light about based on the backgrounds (or the backgrounds shouldn't be as well-lit). Also the Orion in total darkness in front of a star, which looks really damn silly.
I've always thought that low settings for lighting in the launcher are a wasteful gimmick, since it hides modeling and texturing work, and that it is vaguely suspicious as well, like people don't actually want what's going on to be seen. If you are making eyecandy, why is everything hiding in the dark?
I've always thought that low settings for lighting in the launcher are a wasteful gimmick, since it hides modeling and texturing work, and that it is vaguely suspicious as well, like people don't actually want what's going on to be seen. If you are making eyecandy, why is everything hiding in the dark?
Re: Official Shadow Genesis Eyecandy
#11I think a lot of people go by the notion that darker textures look better (less distractions for your eyes), but at the same time you are losing an opportunity to do things differently. Btw, where can I find that white nebula set?
The Expanse. Watch it!
Re: Official Shadow Genesis Eyecandy
#12Going to disagree with our dear NGTM1R here. The Orion in front of a star is excusable, or at least, it looks really f#####g cool. Like a silhouette.
Re: Official Shadow Genesis Eyecandy
#13I think they are good proportions. Honestly I prefer darker settings where most of the light is coming from weapons... And one of the main ideas of Shadow Genesis is darker and less-colorfull graphics to make cool ambience . However, graphics in SG aren't as dark as they were on start, because my brother and co-autor of the mod wanted something different.
Hunter: White nebulas are exclusive for Shadow Genesis. Watsisname made them by a request. They will be available after release.
Hunter: White nebulas are exclusive for Shadow Genesis. Watsisname made them by a request. They will be available after release.
Re: Official Shadow Genesis Eyecandy
#14Dark textures and poor lighting are a modellers dream, though
Re: Official Shadow Genesis Eyecandy
#15New-old screenshots for those who weren't saw them on HLP .
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BTW. Aldo, I'd like to give you my personal thanksgiving for your work . Your dead project Lost Souls gave me a lot of inspirations before it die, and I'm using a lot of your models. Without you, Shadow Genesis cannot exist. Too bad that the Lost Souls died and I can't use rest of HTL Nightmares models and your brilliant GTD Damocles... Anyway - thank you!
(gallery removed)
BTW. Aldo, I'd like to give you my personal thanksgiving for your work . Your dead project Lost Souls gave me a lot of inspirations before it die, and I'm using a lot of your models. Without you, Shadow Genesis cannot exist. Too bad that the Lost Souls died and I can't use rest of HTL Nightmares models and your brilliant GTD Damocles... Anyway - thank you!