Looks kinda alive.
Ok, so besides the barrels themselves, which are unique and weird, yet not a problem, I don't really like that dome-like-thing on top.
#32
You know, when I first saw that old turret I actually thought the exact same thing.Hmm. This has inspired me to start a Buck Rogers total conversion. Who wants in?
I really like the turret with the textures BTW.
#33
It looks fine. It also kind of looks like a face. It will shoot lasers out of its eyes, and the saucer on top is a brain bucket. But it is pretty good.
#34
YES EYE LASERS NICE.
Believes in 3DPD. Loli is not a crime. A cat is fine too.
War of the Squids | Not Tom Clancy's | Ice Cream | Bosch Beer
War of the Squids | Not Tom Clancy's | Ice Cream | Bosch Beer
#39
If they fire different weapons then they don't. The face turret can fire lasers or blobs while the barrel turret can fire beams.
#40
Bah, turreting the ship is a dull job... I'll be shuffling turret placements around a bit; firstly, because there's simply no place for some of the turrets on the hi-poly version, and secondly, because the turrets were placed really poorly on the original. Especially on the bottom.
#41
Turrets are all on now. But I may have overdone it a bit on those multiparts... 5.3k polies for a twin-barrel, 3.3k polies for a single-barrel, resulting in a total detail0 polycount of a whopping 101k. Perhaps it's not a bad idea to remove some of the smaller details...
Anyway, before I start mapping, you can all take a look at it yourself. Download from Mediafire or our own FTP. The archive contains the .blend file and a POF (just so everyone can open it; it won't work in-game). Take a good look at it, and discuss here what you like/dislike. I know that there's still room for improvement
PCS2 protip: In untextured (surface) mode, it won't lag as much.
Anyway, before I start mapping, you can all take a look at it yourself. Download from Mediafire or our own FTP. The archive contains the .blend file and a POF (just so everyone can open it; it won't work in-game). Take a good look at it, and discuss here what you like/dislike. I know that there's still room for improvement
PCS2 protip: In untextured (surface) mode, it won't lag as much.
Last edited by FSF on Sat Jun 26, 2010 6:44 pm, edited 2 times in total.
#42
Holy crap that's a lot of polies.
Believes in 3DPD. Loli is not a crime. A cat is fine too.
War of the Squids | Not Tom Clancy's | Ice Cream | Bosch Beer
War of the Squids | Not Tom Clancy's | Ice Cream | Bosch Beer
#43
ARRGGHH, too many pollies! Can't view properly, it lag modelviewer!
Please reduce the number of polies! They need to come down dramatically!
And lots of duplicate textures I see too.
Last edited by Starwolf1991 on Sat Jun 26, 2010 2:25 pm, edited 1 time in total.
#45
Yeah, the duplicate textures are because each kind of turret brings its own copy of the texture. It's kinda retarded that PCS2 doesn't filter them out, since it uses only the first instance anyway.