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Public development: HTL Akrotiri

Posted: Tue Jun 08, 2010 8:49 pm
by FSF
Oops, pressed the wrong button for moving... Sorry Starwolf :oops:

Anyhow, a while ago, Esarai sent me his WIP of the HTL Akrotiri, which I am continuing now. Here are the first WIP shots, in chronological order.

Now, concept art would be greatly appreciated, since I'm kinda stuck on this one. And if someone feels like making pretty turrets... Especially those multiparts have me wondering.
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Posted: Tue Jun 08, 2010 9:02 pm
by Snail
Omg. Awesome!

Posted: Wed Jun 09, 2010 4:00 am
by Starwolf1991
I forgives ya, FSF. For nows at least, I forgives ya. :razz:

I'll just have to repeat what I said in internal before you moved the thread.

HTLization of the Akrotiri is something I've been eager to see happen for a long time, and at long last, it is happening. The Akrotiri in all honesty is my most favourite juggernaut in the whole FS universe. No others seem to really compare (Except maybe the SJ Dante or Shiamak). I admit it wasn't that much of a favourite back in the INFR1 days, and other times after that, but the ASW completely and dramatically changed my opinion.

Seriously can't wait to see this finished.

Posted: Wed Jun 09, 2010 7:33 am
by Droid803
This post is consistently being abused by ShadowGorrath -- FSF

Posted: Wed Jun 09, 2010 7:42 am
by Top Gun
Woah. That's...woah. :D

Posted: Fri Jun 11, 2010 9:42 am
by FSF
The original Akrotiri has a "reactor cover" and a "reactor" subsystem; is that actually (going to be) used anywhere? Else, it doesn't really make much sense to have the reactor in such a vulnerable position...

Isometric front view; the proportions are slightly different on the new one.
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The lower side, with the bigass-gun-that-gets-disarmed-so-easily.
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I'm not quite sure about the connection of the upper two "tentacles" with the main hull...
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Posted: Fri Jun 11, 2010 10:34 am
by Starwolf1991
Epic win additions and improvements =D>

MOAR PLEAZE! Me wants to see moar! :D

Posted: Fri Jun 11, 2010 9:12 pm
by Droid803
Why not give that bigass gun some protrusions and more modelled details? :D

Posted: Mon Jun 14, 2010 12:21 pm
by FSF
Why not give that bigass gun some protrusions and more modelled details? :D
Umm, yeah, I was gonna
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We might need a custom texture for that front part though.
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Also some rework on that tentacle base:
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Posted: Tue Jun 15, 2010 10:30 pm
by Snail
That would look gorgeous UV mapped. :)

Posted: Tue Jun 15, 2010 11:00 pm
by Droid803
until you look at it up close.
that's the issue I have with UV maps. BLURRRR PIXELS up close (if you UV map the whole thing).

I'm all for UVmapped portions of it for added detail like the retail typhon though.

Posted: Wed Jun 16, 2010 12:15 am
by Snail
Umm, the same holds true for tile mapping. Unde rtile it and you get BLURRR PIXELS up close. Overtile it and you get ugly TrashMan checkerboard ships.

Posted: Wed Jun 16, 2010 7:30 am
by FSF
Tilemaps have the advantage that indeed, you can use more texture space than with UVmaps; it's also plain easier to tilemap a ship than it is to UVmap it.

But yeah, for things like that turret, we'll be needing a custom map to make it look good. Well, overall, I intend to map it similar to the HTL Ravana. Mainly tilemapped, but parts with a UVmap. Like Droid said, basically.

Posted: Wed Jun 16, 2010 11:20 am
by Starwolf1991
Whichever method works best, go for it. That's what it should really come down to. As long as it helps you finish the model, that's what matters.

And I must say, the recent improvements to the model changes my opinion from awesome to "OMG Amazingly Epic!". Keep it up! Wants to see MOAR!

Posted: Wed Jun 16, 2010 3:50 pm
by FSF
Heh, if you find this epic, go take a look here :P

Meanwhile, I've been working on that multipart turret... Needs more detail, I guess. Or maybe not; it shouldn't look overdetailed with respect to the hull it's on.
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But I've been having some fun with it. :)