I realized that this portion as a public use forum is useless if no one but the team members actually know what Project Pavilion is.
As quite a few Descent fans already know, a true D4 that has it's own system, engine, graphics, and all that, is pretty much impossible to do now, because of severely complicated rights issues. (do not ask me what those issues are, they are too complicated for me to understand fully. )
However, as the name of this thread suggests, Project Pavilion is to be considered D4. You're probably wondering, that if D4 is impossible, how is this different?
Because all Project Pavilion is, is a add-on custom mission set for D3.
Not what we fans hope for when we hear Descent 4, I know. But Project Pavilion hopefully will amek the best of what we got.
Most D3 custom levels, if they are singleplayer oriented, usually don't have more than a couple levels, and are rarely very complicated. Project Pavilion, however, is going to try to have many levels (about 34 give or take) and hopefully all of them will be on a very professional level. Will feature brand spanking new weapons (with renewed old ones) and hi-poly objects and robots. It will feature a small handful of bouns features, (like robot debris and reflective glass).
It most definately will have stellar storyline, one that has alredy been credited as very Descent worthy and very well planned and thought out. I think fans will not be disappointed when they see it.
And, I think that's everything.
What Is Project Pavilion?
#1"You just struck out for the next five innings" "But it didn't get me!" -Calvin & Hobbes