This has been bugging me - I'm currently developing a space sim not unlike freelancer. We've ended up in a little argument over whether or not a spacesim should use traditional XYZ, with XZ being the flat plane in relation to a player's starting orientation and the Y axis to being "up", or if it should use an XY plane in releation to the players starting orientation and have the Z axis be "up" (freelancer did this).
Doesn't FS2 use the default XYZ system?
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