Every-Time-Argument puzzler
Posted: Sun Dec 04, 2005 10:55 pm
Well here's yet another new conditional/String variable oddity for me to bother Goober with
Lets say I make an event like this.
Every-time-argument
-every-of
--Beta 1
--Beta 2
--Beta 3
-true
-send-message
--< argument >
--high
--Message
All three ships will send the message. However if I do this
Every-time-argument
-every-of
--Beta 1
--Beta 2
--Beta 3
-true
-modify-variable
--StringVariable[Ship]
--< argument >
-send-message
--StringVariable[Ship]
--high
--Message
Only the first one sends the message (FRED also complains about the message source being invalid but it works in game). So is this a bug or am I doing something wrong again?
Lets say I make an event like this.
Every-time-argument
-every-of
--Beta 1
--Beta 2
--Beta 3
-true
-send-message
--< argument >
--high
--Message
All three ships will send the message. However if I do this
Every-time-argument
-every-of
--Beta 1
--Beta 2
--Beta 3
-true
-modify-variable
--StringVariable[Ship]
--< argument >
-send-message
--StringVariable[Ship]
--high
--Message
Only the first one sends the message (FRED also complains about the message source being invalid but it works in game). So is this a bug or am I doing something wrong again?