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Weapon Recoil?

Posted: Tue Nov 30, 2004 3:33 pm
by WeatherOp
I was just wondering, is weapon recoil possible with the future versions of the SCP?

Posted: Wed Dec 01, 2004 1:12 am
by The Trivial Psychic
If you're refering to primaries providing a kick-back from firing them from a fighter, this existed even in Retail, but I assume you're refurring to turret barrels, that are recoiled a bit when they fire. Its been requested & proposed a few times, but it would require an extensive rewrite on model code, since it requires the ability of sub-object translation rather than rotation. Currently, rotation is the only type of sub-object motion available to us, like rotating radar dishes, sensor pannels, turets, etc. POF and FSO currently do not support sub-object translation, and I've heard no plans to include something like this. It is more likely that the model format for Ferrium will allow for sub-object translation, which should make turret barrel recoil a viable possibility.

Later!

Posted: Wed Dec 01, 2004 1:30 am
by WeatherOp
Ok, thanks thats what I won'ted to know.

Posted: Wed Dec 01, 2004 4:01 pm
by Flaser
Though Bob proposed a renewal of the model format several times - this may take place when he finally implments pixel based shading.

Posted: Fri Dec 10, 2004 5:21 am
by Grimloq
*is late, as usual*

wasnt bobb thinking about working on translation movment soon?

Posted: Fri Dec 10, 2004 6:37 am
by Goober5000
Yeah. We'll see how far that goes. If he get's it working, expect several rounds of builds and rewrites before it actually gets into a stable build.

Not that it's hard to do; it just requires some changes to the engine, and Bobboau's changes usually come away with a few bugs attached. :(

Posted: Fri Dec 10, 2004 6:41 am
by The Trivial Psychic
Correct. Bob mentioned off hand that weapon recoil is now at least feasable and could be implimented not too long (we're talkin' maybe a few months) after 3.6.5 is released. This was in the same thread that he introduced destroyable, non-targettable submodels, and trigger-coded animations. Somewhere in the HLP moding forum. Just look for a thread Bobbeau started.

Later!

Posted: Fri Dec 10, 2004 6:00 pm
by Grimloq
yeah, i saw that. couldnt understand what it was doing (the mission didnt do anything...) until it got well into the second page, but i get it now.

Re:

Posted: Fri Apr 13, 2012 2:17 am
by jonnypunk
Ok, thanks thats what I won'ted to know.

Any one of you can tell me if its really possible to recoil a weapon? :lol: its possible or not?

Re: Weapon Recoil?

Posted: Fri Apr 13, 2012 9:13 am
by gary
Wow, that is a huge necro. Damn. Over 7 years... Was there a point?

Re: Weapon Recoil?

Posted: Fri Apr 27, 2012 12:01 am
by CIH
Yeah he asked if the idea had been implimented....I can recall asking the same question myself over on HLP several years ago. It was a really neat effect in Homeworld.