What does shine mapping look like and that is probly why it jams when I go out of the game.
This is a (pretty plain) screenshot of my experimental Linux tree using OpenGL. Just specmapping, no env. Looks pretty much the same in D3D (that's the intent anyway).

I dunno - when I switch over to OGL the shinemaps look... odd. HArd to describe - they kind of look much more isolated by polies than the D3D ones do - that's a bad description, but all I can really come up with at the moment...(Radeon 9200 for the record)
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