I have made a dual shoot for some turrets....result is that the two bolds are not shown right.
They are over eacht other...something like this -> = (when you look from the side)
Problem is that it should be the top view that looks like this.
Shot should be fired horizontal and not vertical.
Is their a way to tell FS to turn the graphic 90° or are their any ways to buil salvofire with shoots parallel....I know that with the swarm tag you can build some kind of salvo...but they are fired behind each other not parallel.
#2
Just played with the swarm option...is their a way to make the bold fire closer to each other...or in a shorter period of time so that its looks like they where fire nearly at the same time without incresing the refirerate/firewait?
#3
On most warship guns you want something that goes:
boom boom boom
not
boo boo boom
Could you send me a copy of the table entry so I could see what it looks like?
boom boom boom
not
boo boo boom
Could you send me a copy of the table entry so I could see what it looks like?
My first Armageddon has died.
2005.11.25 06:22:57 combat Your Tachyon Beam Laser I perfectly strikes Ruined Stargate, wrecking for
733.8 damage.
2005.11.25 06:22:57 combat Your Tachyon Beam Laser I perfectly strikes Ruined Stargate, wrecking for
733.8 damage.
#4
Well most people ^_^
What I want is that both bolds are fired nearly at the same time instead of these ->
boom-------
-------boom
I want something like this
boom--
--boom
--------TBL Example---------
$Name: @Anti-Mater Turret
$Model File: none
@Laser Bitmap: amg
@Laser Glow: amg_b
@Laser Color: 252, 190, 60
@Laser Color2: 252, 190, 60
@Laser Length: 40
@Laser Head Radius: 3.5
@Laser Tail Radius: 3.2
$Mass: 0.4
$Velocity: 400.0
$Fire Wait: 3.0
$Damage: 300
$Blast Force: 300.0
$Inner Radius: 22.0
$Outer Radius: 28.0
$Armor Factor: 1.0
$Shield Factor: 1.0
$Subsystem Factor: 0.8
$Lifetime: 5.5
$Energy Consumed: 0.30
$Cargo Size: 0.0
$Homing: NO
$swarm: 2
$LaunchSnd: 111
$ImpactSnd: 85
+Weapon Range: 2200
$Flags: ("Big Ship" "huge")
$Icon: icongun05
$Anim: LoadGun02
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 15.0
I simpley use the swarm tag to let the bolds fire behind each other as mentioned above (first example)
What I want is that both bolds are fired nearly at the same time instead of these ->
boom-------
-------boom
I want something like this
boom--
--boom
--------TBL Example---------
$Name: @Anti-Mater Turret
$Model File: none
@Laser Bitmap: amg
@Laser Glow: amg_b
@Laser Color: 252, 190, 60
@Laser Color2: 252, 190, 60
@Laser Length: 40
@Laser Head Radius: 3.5
@Laser Tail Radius: 3.2
$Mass: 0.4
$Velocity: 400.0
$Fire Wait: 3.0
$Damage: 300
$Blast Force: 300.0
$Inner Radius: 22.0
$Outer Radius: 28.0
$Armor Factor: 1.0
$Shield Factor: 1.0
$Subsystem Factor: 0.8
$Lifetime: 5.5
$Energy Consumed: 0.30
$Cargo Size: 0.0
$Homing: NO
$swarm: 2
$LaunchSnd: 111
$ImpactSnd: 85
+Weapon Range: 2200
$Flags: ("Big Ship" "huge")
$Icon: icongun05
$Anim: LoadGun02
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 15.0
I simpley use the swarm tag to let the bolds fire behind each other as mentioned above (first example)
#9
Since I am a pessimiest who don't belive that HLP would be up very soon...couldn't you just explain it in simple terms?
#11
HLP will be up within the week. Gamespy has alot of work to do to get their servers back to 100% operations.