Inserting POF's from Fred?

#1
Just a quick thought, a lot of people, these days, are creating 'decoration' such as planets, asteroids etc, which take up a table entry, despite the fact they are normally indestructible and immobile.

Would it be possible to simply insert a .pof file in Fred for decoration Using either sexp's or a drop-down), specifying the x,y and z co-ords, and the game automatically treats it as indestructible and immovable? It would certainly save on table entries ;)

Now, I know this is either going to be an easy job or an impossible one, so I just thought I'd ask ;)

#3
Well, the Skybox is centred on the ship itself iirc. Really it's a question of adding geometries to the level without any table entries or a flag to define it as 'scenery', so you can collide with it etc, but not destroy it.

However, I'm not sure how dependant the FS code is on having table entries, it might require a tiny change to a bit of code, or it might involve re-writing a whole section of code :(
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#5
:looks innocent: ;)

LOL Well, yes, I'm asking from a Terrain point of view, but it would be great for creating custom Asteroid fields etc as well, rather than relying on the Box-standard fields ;)
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#6
well if we want to collide, then we need to throw it in the object system. perhaps a "static" object that follows game physics, collision and rendering but doesn't go through AI and its initial behavio(u)r (velocity, acceleration, mass, model file) is defined in fred.
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#7
Yep, that sort of thing would be more or less ideal I would think. That way you could not only have 'static' objects like terrains and planets, but very slowly drifting ones as well, such as asteroids and other space-junk :)
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#10
While you're at it: Starting vector and velocity would make this uberly cool. :)
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