I've possibly fixed this build here: http://mgo.maxgaming.net/mantis/bug_vie ... id=0000159
i need someone to test it using a gun that has a muzzleflash that IS NOT a flak gun
#4
He only got it wrong by one letter. Change the "d" to an "r" and it'll make sense.
Last edited by Goober5000 on Thu Oct 21, 2004 3:47 am, edited 1 time in total.
#6
Finish the Sobek first!! *cracks whip* Hyah mule! Hyah!
My first Armageddon has died.
2005.11.25 06:22:57 combat Your Tachyon Beam Laser I perfectly strikes Ruined Stargate, wrecking for
733.8 damage.
2005.11.25 06:22:57 combat Your Tachyon Beam Laser I perfectly strikes Ruined Stargate, wrecking for
733.8 damage.
#7
It’s a good think I happened to swing by this place or I would not have noticed. I posted that bug report so long ago I hardly check it any more and I do see the reminders sent to me because my school’s e-mail will only work with IE and I use Firefox now.
#9
lol I hate when I do that. kasperl takes a sabre of justic to me about my horrible on the fly spelling.
#10
Heh, I posted that about 10 p.m. while I was trying to relocate all the stuff I was using when I was putting muzzle flashes on fighter weapons. I tested the build out by putting a flash on the subach and still when the ship moves the flash gets left behind. I am about to try in on capital ship laser weapons.
#14
I’ll think about it.
I tried out the build but had an odd problem. When I played a mission that I made back when I was first putting muzzle flashes in weapon entries the same problems still happen. When I play a different mission that I made more currently the flashes don’t show up at all.
I tried out the build but had an odd problem. When I played a mission that I made back when I was first putting muzzle flashes in weapon entries the same problems still happen. When I play a different mission that I made more currently the flashes don’t show up at all.
slightly unstable