Incursions, or how to make a crapload of money

#1
Basically, you build a PVPish fleet and you go in and kill rats with it while talking crap with your buddies. It's quite possibly the only form of PVE that's worth your time. Note that these are not your typical rats. Sansha prioritize targets by DPS output and use of assistance beams, and may be able to detect people who have bad resists. (Nobody has yet tested this extensively but some people report they can draw aggro by turning off their hardeners.) The Sansha's web, scram, neut, jam, MWD, kite, snipe, remote rep shields, and generally do everything you'd expect from players except talk smack.

Since I've not flown with shieldies, I'll tell you about how armor does it. Yes, you have to segregate by tank type because you need logistics.

Groundrules: minimum of 70% resists across the board. Sansha's Incursion rats do omni damage and are omnitank. If you are spec'd for EM-Therm either way, you will get blasted. EHP is good. EHP means the loggies get to you in time to save your ship. 100k minimum for battleships, 120k is better. Cruisers and battlecruisers can get away with lesser since they move around and have relatively small signature radius, but 65-70k minimums are good. MWDs can be used but are generally unwise since the Sansha torpedoes are dangerous enough already. Afterburners are good for cruisers and if they have something to orbit will greatly reduce incoming damage.

SHIPS
Guardians. Guardians are good. You must love the Guardians. Have a group of Onerios will not cut it; the majority of your loggies should be Guards at a 2-to-1 ratio to Onis.

Short-range high-DPS ships with webs or medium guns form the backbone of a Vanguard fleet. No snipers will ever be required. Bhaalgorns and Vindicators, Pulse-armed Paladins, Megas and Navy Megas, T3s. Bear in mind you need a minimum of 100kEHP for a battleship and 120k would be better.

Assaults require very different comp, heavy on snipers. The ability to reach and lock to 150km is necessary for a majority of DPS ships, though a small number of T3s or short-rangers will be welcome to clean up the frigates. Beam laser Amarr stuff predominates, Navypocs, Navygeddons, Paladins, with some contributors from the railgun club and the occasional Tempest.

Vanguards require a ten-man fleet. Figure 3 loggies and 7 DPS. They can be done with two loggies, at high levels of capsuleer control, but this is dangerous and especially inadvisable in OTAs. Assaults take twenty people, 6-7 logistics and the rest DPS.

Vanguards
Nation Commander Outpost: Kill stuff. Frigate-sized enemies only, but a lot of them sling torpedoes. If you can't do this site in less than ten minutes you have a problem.
Nation Mining Colony : Mine stuff, kill stuff, dump mined stuff in can that appears. Fewer but heavier incursion rats than an NCO, people tend to avoid NMCs unless they have a large collection of the ore on hand previously mined. 255 units of Lyavite a site.
Override Transfer Array: Kill stuff, with a side of hacking if you want (not strictly necessary and most fleets no longer bother, just straight DPSing through the remote rep towers). A battleship-heavy fleet makes this easy, DPS is good. A T3/BC-heavy fleet will struggle. Know your spawns or bad s### happens.
Assaults
Overwhelmed Civilian Facility: While easiest, is long on Antem Neos, which snipe from 140km. Shorter-ranged cruisers will drop captured civilians which must be placed in the appropriate receptacle once the enemy is cleared from the field.
Nation Commander Stronghold: Not too much trouble, but packs a lot of hostiles in that are harder to clear out then the OCF. The last wave looks considerably worse than it is: target the Slave and kill it and everyone else will leave. Killing the Intakis (the remote shield rep BS, not the race) may help in this but isn't strictly necessary.
Nation Consolidation Network: Note that NCN is actually not that troublesome, and arguably as easy as the Commanders, but it requires the fleet to split up and a small group of HACs/T3s and a couple of Onieros to do the non-BS side. Since there's usually a premium on people willing to FC, this limitation prevents people from doing it much.

HQs are for idiots. They take too long to be worth the time and effort and require large fleets that will probably have high turnover so you spend a lot of time waiting around for replacements. Go run some OTAs. If for some reason you ignore my advice, for f###'s sake don't do a Nation Research Center. Nobody does and nobody ever should.
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