Posted: Tue Mar 25, 2003 6:36 pm
Ok, well since some of you don't know that I actually have created maps for Descent 3, well then here's a chance to see what they're about, and also what I'm next working on
CED Brimspark Operations Facility - My first attempt at level design, the Brimspark Facility is a large CTF level for anywhere between eight and twenty players. It's layout is symmetrical, and is around the size of Polaris.
Theben Sedes - My second, and probably most ambitious for a "D3Edit beginner" project. It's another CTF level, only this time much smaller, much better playability and it boosts some great textures with Egyptian symbols.
Biomania - Radiation - This is a small, very compact anarchy level for no more than six players. It features three levels, a spawn area, caves and a reactor. Also includes two new Bio-guns.
Face On Proball - This level was completed so fast I couldn't believe. It's a monsterball level, with a system-heavy approach. It incorporates elements of Crossfire and a monsterball arena.
Facing Worlds - I just started working on this today. It's going to be based around the concept of Facing Worlds as from Unreal Tournament. The community has expressed some interest in this, and since I was going to start on another level, I thought this would be a great idea. At the moment it's only starting out, and has only 10% of it done.
CED Brimspark Operations Facility - My first attempt at level design, the Brimspark Facility is a large CTF level for anywhere between eight and twenty players. It's layout is symmetrical, and is around the size of Polaris.
Theben Sedes - My second, and probably most ambitious for a "D3Edit beginner" project. It's another CTF level, only this time much smaller, much better playability and it boosts some great textures with Egyptian symbols.
Biomania - Radiation - This is a small, very compact anarchy level for no more than six players. It features three levels, a spawn area, caves and a reactor. Also includes two new Bio-guns.
Face On Proball - This level was completed so fast I couldn't believe. It's a monsterball level, with a system-heavy approach. It incorporates elements of Crossfire and a monsterball arena.
Facing Worlds - I just started working on this today. It's going to be based around the concept of Facing Worlds as from Unreal Tournament. The community has expressed some interest in this, and since I was going to start on another level, I thought this would be a great idea. At the moment it's only starting out, and has only 10% of it done.