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Omens
Posted: Tue May 03, 2011 8:29 am
by Hunter
Re: Omens
Posted: Tue May 03, 2011 11:44 pm
by Matthew
*poke* You should finish your started projects first *poke*
Re: Omens
Posted: Wed May 04, 2011 1:30 am
by Hunter
I will. They'll be both released close together.
Re: Omens
Posted: Thu May 05, 2011 12:48 am
by Matthew
In that case, carry on
Re: Omens
Posted: Thu May 05, 2011 11:47 pm
by d3jake
Pretty....
Re: Omens
Posted: Mon May 09, 2011 6:01 am
by Hunter
Level is about 25% done. If anyone is curious what will be 'in it', well all I can say is that Omens 'is an expanded version' of the Asteroid base in Basewars.
Re: Omens
Posted: Mon May 09, 2011 3:29 pm
by Scyphi
Ahh, I get it now!
Looking forward to it, then!
Re: Omens
Posted: Mon May 09, 2011 11:34 pm
by Matthew
Level is about 25% done. If anyone is curious what will be 'in it', well all I can say is that Omens 'is an expanded version' of the Asteroid base in Basewars.
Oh god...
Re: Omens
Posted: Sat May 14, 2011 7:20 am
by Hunter
Ok, here's what will be in it:
* New custom robots.
* A selection of new weapons (somewhat Hyperspace related, but more indoor oriented).
* New textures, including a palette from Basewars.
* Many new sound effects.
* Secrets! Everyone loves secrets.
Screenshots coming on the 22nd~
Re: Omens
Posted: Sat May 14, 2011 7:44 am
by Matthew
One of these days you should tell us the secrets of making your custom robots have the killer AI they always have...
Re: Omens
Posted: Sun May 15, 2011 10:32 am
by Hunter
Parts of the mine are coming along: