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Posted: Wed Oct 22, 2008 12:37 pm
by Hunter

Posted: Wed Oct 22, 2008 4:38 pm
by BloodEagle
Did you get the name Giants in the Playground from the Order of the Stick, or that merely a coincidence?

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By the way: :love10:

Posted: Wed Oct 22, 2008 5:12 pm
by Hunter
There are some Sci-Fi homages, but I'm not familiar with that one.

Posted: Wed Oct 22, 2008 8:09 pm
by BloodEagle

Posted: Fri Oct 24, 2008 6:23 am
by Hunter
Interesting :D

Posted: Fri Oct 24, 2008 6:25 am
by BloodEagle
I also recommend Erfworld (which is hosted at the same site), though it hardly ever updates (once every two weeks is lucky) anymore.

Posted: Sat Oct 25, 2008 8:07 pm
by Marix
I am really looking forward to this one. In case you need somebody who can do voice acting with a german accent I'd be willing to give it a shot.

Posted: Sun Oct 26, 2008 5:39 am
by Hunter
If you have samples just send to [email protected] :)

Posted: Sat Nov 15, 2008 8:45 am
by Hunter
A look at one of the models in progress. Imported, this is a wireframe view only - so it's a little hard to make out the exact shape. The Orion is similar to the role of the Orion from Freespace - It is inspired by both BSG and Atlantis.
Image
Image
Image
Image

Posted: Sat Nov 15, 2008 3:35 pm
by Scyphi
Nice. B)

Posted: Sat Nov 15, 2008 9:11 pm
by Droid803
That looks awesome.

Posted: Sat Jan 03, 2009 3:32 am
by Flipside
Damn you! I've just spent the last 2 days reading those now! First web-strip I've enjoyed that much for a long long time.

Posted: Sat Jan 03, 2009 6:47 am
by BloodEagle
Damn you! I've just spent the last 2 days reading those now! First web-strip I've enjoyed that much for a long long time.
:badgrin: Then prepare yourself, for these! :badgrin:

http://www.nuklearpower.com/daily.php?date=010302

http://www.dungeond.com/d/20060402.html

http://nonadventures.com/2006/09/09/the ... esterdays/

http://www.lfgcomic.com/page/1

http://www.squidi.net/comic/amd/view.ph ... &ep=1&id=1

http://www.goblinscomic.com/d/20050626.html --[note: the comic isn't in b&w for very long]

[/threadjack]

Posted: Wed Jan 07, 2009 2:04 am
by Flipside
I'll split these off tomorrow actually, keep forgetting I can do that...

Posted: Sat Jan 31, 2009 7:15 am
by Hunter
Post from PD - The models are pretty much done now, all thats left is to polish, texture and test them. Oh and ofcourse, arm them. That will be a long but smooth task, as all of that content is already available. As you know, I will be reusing content - both textures and weapons - from Basewars, with few exceptions. No reason to reinvent the wheel when so much is available. I also have some questions to ask.

1. The player will have wingmates, but, like in Descent 3, they will just be objects you cannot interact with. I may add some simple directives (using the inventory) which can instruct them to follow or escort. However, as each mission requires it, they will have their own objectives to follow. The thing is, do I make them invulnerable, or destroyable? Like in Freespace, your wingmates may get killed again and again, but by the next mission the same wingmate has returned from the dead.

2. Damage. Combat in Basewars, especially with small craft, was very tricky. That will need be adjusted for Silent Fury to make it fair and playable. Either, I can make the player ships stronger or make the player weapons stronger vs the AI. What do you think? Keep in mind the player will get limited options to refuel, repair or restock. Only in situations where the carrier is present shall support be available. I will not be creating a support ship, like FS. Small ships DO NOT have jump engines in Hyperspace and I intend to stick to the established universe.

3. Narration. Like Descent 3, there are no plans to voice the player character - you. But if I could get the part filled, I *could* possibly create a narration at certain points in the campaign which is from the perspective of the player, similar to the Intro of Descent 2. This solely depends on getting the voice to fill the void of the silent hero. Alternatively, I could just swap a wingman voice to be the player.

4. Death. Although you can fail a mission by not following objectives closely, I also have to consider what impact playerdeath has. Either, it can be a limited number of lives - Or just one. Note that, increased strength and ability would factor into this decision.