#5
Should be quite a challange... there are only three deaths allowed, that would be total, and if any player dies and then takes longer than 40 seconds to re-spawn, the level ends in failure.

A good thing for coop, the doors unlock as soon as a player get the key.

Oh, wait, just thought of something, there is only one player start. I'll have to add a couple more, I'll do that tonight.
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#12
If I remember correctly, regular matcens don't work unless told to (special matcens for example work in co-op, whereas regular ones don't). The only difference is ofcourse, a script command to say '' TURN ON, SPEW STUFF AT ONCE!''

That being said though, it's been a while since I touched Matcens and I've forgotten already! Pay attention to the D3 campaign in co-op though, take for example Level 14 - In the mirror alignment area, the little rooms below the main hall contain matcens which can be powered on and off, yet it has no affect in co-op.
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