So I'm having another beautiful problem, only it's gotton more complex.
To make a long story short, I made a sniper weapon. It seemed to work fine and dandy in single-player. Me and my brother then tested this sniper weapon over a LAN connection in multiplayer. Wierd things started happening. Still with me?
The sniper weapon is set up exactly like the mass driver: when the fire button is held down, the camera zooms in; when it is released, the weapon then fires. At least, that is what is happening on
your screen. While you're zoomed in on your screen, the other player's screen sees you as continually firing it, round after round, and he can even be hit by these shots. The funny thing is, you can't see these shots yourself, you're not losing any ammo, and you're not even getting any recoil. In short, your computer still shows you as happily zoomed in and everthing as normal. The only time you ever see any of your shots is if 1) you release the trigger or 2) one of these invisible shots
directly hits the other player (then you lose ammo, get the kickback, etc.). Just to make things wierder, if you're zoomed in and the other player flies in front of your crosshair, the weapon fires all by itself, making for a dead-on shot.
My question is: what's causing this and how do I fix it? Or should I try to fix it? Since everything looks normal, people playing across the internet wouldn't notice, and it
sure would boost your proficiency...
BTW, as always, I'll e-mail you the .mn3 if you need it.