D3 ships/models for Hunter

#1
Hey hunter, just thought you might want some extra models for anything you're building. Or any other D3 modders, for that matter. So here's a pic of one of my recent ships, the Sweeper.
Image
The gun barrels on the front rotate, so they look somewhat like gattlings.
D3 3D Developer

#3
Yeah, my texture jobs aren't the greatest in the world, by anyone's standards. I can provide both .orf and .oof models of it, in case you want to retexture.
D3 3D Developer

#4
Doesn't look like I'll be using custom ships, but I am planning to use such in a followup level called Hyperspace: Basewars - The level won't exist unless Apotheosis does well enough :)
The Expanse. Watch it!

#6
I have a problem, it's not exactly modling... but,

How do you put custom weapons into a .gam file so you can use them?

Such as, If I wanted to re-create the Gauss Rifle.
"If toast always lands butter-side down, and cats always land on their feet, what happens if you strap toast on the back of a cat and drop it?"
-Steven Wright

#8
Thanks, I've been meaning to visit gameedit.com but the school's pain in the ass system blocked it. That's one reason how I found this message board, i was searching for a D3 board that wasn't blocked.
"If toast always lands butter-side down, and cats always land on their feet, what happens if you strap toast on the back of a cat and drop it?"
-Steven Wright

#10
That stinks.

ANyway, I created a very simple robot, I moddled it, textured it and even gave it a abient animation, the arms are supposed to go back and forth, But I haven't figure out by rooting through the .gam file how to get it to animate.
I'll try to get a pic up and soon as I can find some place to host it...
"If toast always lands butter-side down, and cats always land on their feet, what happens if you strap toast on the back of a cat and drop it?"
-Steven Wright
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