Why are cap ships so ineffective in FS1 (and only beams made them better in FS2)?
Posted: Fri Nov 17, 2017 11:51 am
Does someone know why Volition made cap ships so useless at fighting each other in FS1? In FS2 they added beams and flak, which really made them effective, but it seems like conventional weapons are still highly ineffective (blob turrets). In FS1 cap ships have mostly just blob turrets, and a few missile launchers if I remember rightly... but still, the damage output is bad and the biggest issue is the speed of the blobs. With such slow moving blobs they can barely hit the broadside of a barn, let alone fighter and bomber waves. When you look at cap ships comparisons for example ships in B5 or BSG, their weaponry is much faster moving and way more efficient. I get that the designers didn't want the game to complete itself without any player involvement (And the limitations of computing at the time), but in FS1 it just seems like cap ships are largely so useless, all except for the mighty Lucifer.. Could it have hurt to have more rapid pulse type weapons?
And lets not even get started on the arcadia.
And lets not even get started on the arcadia.