Hi. It's been at least a good couple years since I've posted here, I think. I remember the last meshes I posted here, ah were they awful. Anyway, here's the new high-poly GTB Medusa mesh I made, VA did the cockpit and added the wires on the engines, and sab0o textured it. It has about 17k triangles.
I've uploaded it as an attachment in .rar format, should include everything it needs. It also has modeled thrusters, and there are some upgraded thruster.anis, here's the file: http://www.mediafire.com/?em91deb6vg302u0
Have fun! Do please note, it's not a 100% finished product, so stuff like the thruster flaps don't move just yet. I'll let you guys know when there are updates.
Re: High-poly GTB Medusa
#3While I somewhat miss the sleek look of the old missile pods, I will get over it. Very quickly.
Like right about now.
Like right about now.
Re: High-poly GTB Medusa
#4I love the modelling quality - absolutely top notch - but I don't like how complicated the design is.
But that's a matter of personal aesthetic taste anyways (i.e. not intended as criticism).
What are peoples opinions on this sort of thing? I started actually moving away from detail towards 'simpler' models lately (of what modelling I've been doing, which is really not much).
But that's a matter of personal aesthetic taste anyways (i.e. not intended as criticism).
What are peoples opinions on this sort of thing? I started actually moving away from detail towards 'simpler' models lately (of what modelling I've been doing, which is really not much).
Re: High-poly GTB Medusa
#5In general, I'm actually with you though for different reasons. I like long stretches of unbroken armor plate and a lack of shot traps not merely for aesthetics but because that's really what you should do when designing for strength.
Re: High-poly GTB Medusa
#6To be honest, those are sort of my reasons, just without perhaps quite so much explicit reasoning over the engineering aspects.In general, I'm actually with you though for different reasons. I like long stretches of unbroken armor plate and a lack of shot traps not merely for aesthetics but because that's really what you should do when designing for strength.
I take - or took - stuff from BSG, which takes its own designs (accounting for the original BSG influences) from real life fighters and soforth, so I sort of tracked along that history and decided my own previous textures etc were far too busy to make sense; even then it's hard for me to go properly minimalist because it almost feels lazy.
But I don't want to sound like I'm criticising this on a modelling, texturing, etc level. There's just a niggle I increasingly have, because it came from my own earlier tendencies, at the level of 'bumpy detail' that gets added to things.
One proper criticism, though. I think the black lines on the plating need a little softening to their edges, at the moment it looks almost cel-shaded to me.
Re: High-poly GTB Medusa
#7Thanks for the feedback, I'll be sure to relay that to the texturer. As for the style, aye, I tend to prefer to do more curvy, less detailed designs. I actually was applying curvature to the Medusa but sadly never finished all of it, it's only really present on the bottom of the main hull and the missile pods now.
I'm going to go more minimalistic on my WiP Apollo though, I think.
I'm going to go more minimalistic on my WiP Apollo though, I think.
----Goober5000---- Fanclub member.
Re: High-poly GTB Medusa
#8One thing wrt to textures. I just spent an hour drawing rivets on a destroyer. So maybe best don't listen to me.
Re: High-poly GTB Medusa
#9I didn't know the Medusa was released until I read the post here, since it isn't released on HLP, but when I downloaded the file from the first post (rar container) it only has the thruster ani files but no Medusa files. Where's the Medusa?
Re: High-poly GTB Medusa
#10That's odd. I don't recall posting the rar to the .ani, and I know I posted a link for the ship itself... Hrm. I'll have to see about reuploading it later, since my FS laptop died. Apologies.
----Goober5000---- Fanclub member.
Re: High-poly GTB Medusa
#12http://filesmelt.com/dl/Medusa.rar
Here it is, managed to get FreeSpace installed again.
Here it is, managed to get FreeSpace installed again.
----Goober5000---- Fanclub member.
Re: High-poly GTB Medusa
#14It's very cool model, but in my opinion it's too different than original Medusa. I'd like to stay with older HTL Medusa but this one is also very good. I'll use it as second generation of Medusas in my second project. Good work .
Re: High-poly GTB Medusa
#15Is there a difference between this Medusa and the one recently released on HLP? The one on HLP has low res textures, according to your post there. This one too?