Isn't this just for primaries?
This would be for all weapons. If the code is too strange, it's not mandatory.
So basically what I'm saying is that if the CIWS can't shoot the fighters, and the CIWS are the primary anti-fighter weapons, split the two things. Have a dedicated anti-missile gun, and a dedicated anti-ship gun. That way they can effectively engage both maneuver craft and bombs without having major gaps in coverage on either of those areas.
Yes.. that would be all nice and cool, but in FS all the ranges are very short when measured by any modern standard and happens to be the only single reason why modern CIWS are used primarily against incoming missiles. It would be utterly idiotic to have CIWS that would shoot only missiles in FreeSpace type environment. Any such anti-missile gun should atleast have a secondary targeting option (to target fighters) which by would exactly the same thing as a gun with 'small only' option currently is.
Or would it be logical for a capship boasting huge batteries of anti-missile turrets to shoot at the fighters bearing down on her with single twinkler bank while leaving the dozen or so dedicated anti-missile turrets silently waiting for their destruction?
And that huge option also causes weapon NOT to target fighters/bombers.
Remember, these aren't modern CIWS. This takes place over 1000 years in the future, and with space combat, not sea naval. This isn't really that much of a freespace type environment, either. Of course, I'm not entirely sure of what you mean by that. And just for clarification, since all of the ships speeds are moved up, the field of engagement will be larger, and the weapon ranges farther.
And the ships won't have huge batteries of them, just enough to pick off what wasn't gotten by the intercept escorts, and they would naturally be placed at place that have a wide area of coverage. At most there would be three or so on a ship.