I've noticed that if you have cap ships shields (like in my pet project Wing Commander Saga), that there is a limit for shields hits and afterwards the game crashes. Is there any way to fix this?
P.S. you know me as Tolwyn, but I do not dare to use my login data on any other pcs beside my home one. Hunter would kill me if this data comes into wrong hands
#2
LOL!
Do you mean shield hits in total or shield hits at the same time? I'm not really a table guy, but I found that defining the ship as a bomber or other shielded ship type tended to help. I suppose the problem might be being caused by the shield power being too high or the like, other than that, I'm afraid I'm out of ideas.
Flipside
Edited By Flipside on June 21 2003 at 15:41
Do you mean shield hits in total or shield hits at the same time? I'm not really a table guy, but I found that defining the ship as a bomber or other shielded ship type tended to help. I suppose the problem might be being caused by the shield power being too high or the like, other than that, I'm afraid I'm out of ideas.
Flipside
Edited By Flipside on June 21 2003 at 15:41
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#3
may be you are right... afterall it is worth to give it a try.
Speaking of shield power: can it be that shield power between 10000 and 80000 is too high?
Edited By Tolwyn on June 23 2003 at 00:37
Speaking of shield power: can it be that shield power between 10000 and 80000 is too high?
I dunno what it isDo you mean shield hits in total or shield hits at the same time?
Edited By Tolwyn on June 23 2003 at 00:37
#4
That might be the problem, I certainly found I had problems with very powerful shields I find that capital ships have a hell of a lot of power to charge shields with anyway, so the best bet is to give them moderately weak shields, which can absorb, for example, the main impact of a heavy bomb or the like but need to recharge afterwards, but which tend to fail under combined fire, that way it gives the ship a weakness despite the shields.
Of course, this technique may not tie in with what you are trying to do
Flipside
Of course, this technique may not tie in with what you are trying to do
Flipside
Check out my music on my YouTube channel :
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#5
well... I have to try that out... the problem is: I'm trying to simulate phase shields from Wing Commander. Usually a torpedo would go right through the shield... in the mod I am forced to have shield factos set to 10... so no shield would prevent a torpedo from hitting the hull...