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Re: September 22nd

Posted: Mon Jun 11, 2012 12:56 pm
by FSF
This Zygmund Rosati guy looks like a real criminal... and his name sounds like one, too.

Wonder what we're looking at bottom left?

Re: September 22nd

Posted: Wed Aug 22, 2012 2:05 am
by Teeraal
Are you going to release your old stuff? Older models or something? They would be welcome.

Re: September 22nd

Posted: Sat Sep 01, 2012 7:55 am
by Black Wolf
We don't have all that much old stuff that's been entirely deprecated - a lot of it has been HTLed and will be released as part of Act 1 (the old versions of these assets won't be getting released, needless to say). What doesn't get released... well, sure I don't see why not, it's just not a priority at the moment because:
A) What little remains is scattered across multiple backups and old directories, so it'd be a fair amount of effort to put it all together and make sure it's at least more-or-less in a working state and
B) There's very little that would stand up to modern quality expectations - a lot of our stuff was designed either before or early on in the HTL (high poly) era - it's either retail quality or lacks the kind of detail level/shine and normal mapping of modern stuff, meaning the chances of it getting used in any current projects are small to none.

In other words, it's a relatively high-effort/low-reward endeavour that isn't really a justifiable priority right now. If it happens, it'll be after Act 1 comes out.

Re: September 22nd

Posted: Tue Dec 18, 2012 6:20 pm
by Black Wolf
And the HTL Atlantis is finally ingame. Was an absolute mongrel, but it works now :D
1340
1339
1338

Re: September 22nd

Posted: Sat Dec 22, 2012 11:49 am
by Top Gun
Woohoo!

Re: September 22nd

Posted: Sun Jan 20, 2013 12:22 am
by Goober5000
That's it. Literally the only things standing in the way of the beta will be one asset, one SCP build and a few hours (tops) of FREDding. Moreover, since this delay has been so long, I've had time to replay and replay missions, and do a lot of my own bugfixing, which means that the beta testing should be a minimally disruptive process (at least, in terms of bugs reported - we're still going to have this thing tested intensively). And then, the only thing standing between Beta and release is one texture job, which is almost finished anyway.
So, uh... is this still true? :p

Re: September 22nd

Posted: Mon Jan 21, 2013 10:36 am
by Black Wolf
Basically, yeah. Everything that's happened since then has been feature creep or polishing existing assets (like the HTL of the Atlantis). The big asset in question is on its way though.

Re: September 22nd

Posted: Tue Jan 29, 2013 3:14 pm
by Black Wolf
So I have a FRED ready (FREDdy?) version of our last asset now. Just sayin.

Re: September 22nd

Posted: Tue Jan 29, 2013 6:15 pm
by FSF
Fingers crossed...

Re: September 22nd

Posted: Thu Jan 31, 2013 5:23 am
by Hunter
This thread needs a better title ;)

Re: September 22nd

Posted: Thu Jan 31, 2013 5:17 pm
by Black Wolf
I'm kind of leaving all the 2011/12 legacy stuff as motivation to force myself to finish ASAP> :p It might even be working -we're stupidly close now that I have this final pof.

Re: September 22nd

Posted: Tue Sep 10, 2013 10:00 am
by Black Wolf
All our assets are now completed. VA and I are in the process of beta testing Act 1. First pass bugfixing is complete on about 70% of the missions. I plan on getting that number up to 100% tonight.

Light at the end of the tunnel people. :)

Re: September 22nd

Posted: Wed Sep 11, 2013 9:57 pm
by FSF
Hey, you think you'll make September 22nd this year? :P

Re: September 22nd

Posted: Sun Nov 10, 2013 12:00 am
by ngtm1r
So I heard there was a TI here...