September 22nd
Posted: Thu Sep 22, 2011 6:16 am
That's today's date. Not a particularly auspicious date, as far as I know, but it does hold the distinction of being the 265th day of the year. And that is rather significant, for us at least, as it means that we now have exactly 100 days to reach our stated goal of releasing Act 1 in 2011.
Truth be told, I can't honestly say I'm totally, 100% sure we'll make it. VA and I both have sizable RL time-hogs to get around (my 9 day work swings, his major engineering project). But I can be sure that we'll do our absolute best to try and get there.
I'm going to keep this thread updated, once a fortnight from now until the end of the year. Partly, this is to keep everyone informed about progress, partly to keep me focussed on what still needs to be done. Hopefully, VA will be able to do something similar.
Now, as it works out, I'm actually up at work right now, so I can't produce any screenies or renders to update current progress. I can say, though, that the Orestes diffuse map is now probably about 95% finished - it's really down to detailing and dirt now. Once that's done, I'm going to take a crack at the shine and normal maps (glow gets done along the way as part of the diffuse, just on a separate layer), which'll effectively be the end of my texture work for act 1, allowing me to focus on the last couple of missions, before heading into the sizable task of mission polish and bugfixing.
Next update will have pretty pictures, promise.
Truth be told, I can't honestly say I'm totally, 100% sure we'll make it. VA and I both have sizable RL time-hogs to get around (my 9 day work swings, his major engineering project). But I can be sure that we'll do our absolute best to try and get there.
I'm going to keep this thread updated, once a fortnight from now until the end of the year. Partly, this is to keep everyone informed about progress, partly to keep me focussed on what still needs to be done. Hopefully, VA will be able to do something similar.
Now, as it works out, I'm actually up at work right now, so I can't produce any screenies or renders to update current progress. I can say, though, that the Orestes diffuse map is now probably about 95% finished - it's really down to detailing and dirt now. Once that's done, I'm going to take a crack at the shine and normal maps (glow gets done along the way as part of the diffuse, just on a separate layer), which'll effectively be the end of my texture work for act 1, allowing me to focus on the last couple of missions, before heading into the sizable task of mission polish and bugfixing.
Next update will have pretty pictures, promise.