In a fortuitous coincidence, the crash-on-save bug helped me to fix the (null) bug much faster than I would have been able to do otherwise. Both problems are now fixed.
http://fs2source.warpcore.org/exes/late ... er5000.rar
#63
*yawn* learn to sign in it comes in handy when you try to post
BTW, what does this new pilot code do?
BTW, what does this new pilot code do?
#64
Considering that's the first non-sign-in mistake I've made in 80 or so posts, I think I have a good track record...
The pilot code is supposed to fix a bunch of pilot and tech database errors, as well as let you play multiple campaigns at once. Though it seems not to be in CVS yet.
The pilot code is supposed to fix a bunch of pilot and tech database errors, as well as let you play multiple campaigns at once. Though it seems not to be in CVS yet.
#65
That could be very, very useful... and quite fun, too.
"I like the funny sounds of parrots squawking,"
- Jimmy Buffet
- Jimmy Buffet
#66
Dunno why - I've not heard of a single error from the latest build - certainly haven't experienced any.The pilot code is supposed to fix a bunch of pilot and tech database errors, as well as let you play multiple campaigns at once. Though it seems not to be in CVS yet.
TI - Coming in 2011 - Promise!
"Everyone has to wear clothes, and if you don't, you get arrested!" - Mr. T
"Everyone has to wear clothes, and if you don't, you get arrested!" - Mr. T
#67
Taylor is a perfectionist I guess.
That said it's probably much better to do things this way and know that a bug is your fault then CVS early and not be sure
That said it's probably much better to do things this way and know that a bug is your fault then CVS early and not be sure
#68
it fixes the reshuffling of the ships if you add more that are not at the end of the table, maybe..?I've not heard of a single error from the latest build - certainly haven't experienced any.
#69
Hmmmm... Not sure what you mean by that Grim?
Extra ships will always be the same position in the Fred Table as they are in Ships.tbl.
Anything you add to the end or with a .tbm file will go to the end of that list, if that's what you mean?
Extra ships will always be the same position in the Fred Table as they are in Ships.tbl.
Anything you add to the end or with a .tbm file will go to the end of that list, if that's what you mean?
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#70
no, i mean in the texh room. you know, if you add a new ship, say, right after the fenris, everything below it tends to get shifted down 1. its incredably annoying
#71
Yes, that would be one of the things he's working on fixing, yes...
"I like the funny sounds of parrots squawking,"
- Jimmy Buffet
- Jimmy Buffet
#72
There's an odd bug I've noticed in all the builds posted. The movie code is borked yet again.
This time the movie actually plays but you can't see it. You can hear it but the splash screen remains visible instead.
I tried this out on two different PCs and got the same results.
This time the movie actually plays but you can't see it. You can hear it but the splash screen remains visible instead.
I tried this out on two different PCs and got the same results.
#73
Yeah Karajorma, I noticed this in Taylor's latest build as well. The funny thing is, after I quit the level and re-started it, the movie worked fine.
A.K.A. Mongoose, for you HLP denizens
#74
I havent seen this in Taylor's latest build. That one has a serious problem with the engine glows when its using .pcxs - the glows are visible right through the ship's hull and looks :wtf: on the larger ships especially. The beam bug is even worse, liliths and cains fire 180 degrees through their own hulls!There's an odd bug I've noticed in all the builds posted. The movie code is borked yet again.
This time the movie actually plays but you can't see it. You can hear it but the splash screen remains visible instead.
I tried this out on two different PCs and got the same results.
That...and other problems lurk beneath the surface I bet.........