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Shields & Energy

Posted: Wed Nov 18, 2009 4:40 am
by Hunter
Another poll regarding the loot. If I am going to use just 'wrecks' for weapons, then what to do about energy and shields? Please vote!

Posted: Wed Nov 18, 2009 5:49 am
by Matthew
Can I choose all 3? ;)

Posted: Thu Nov 19, 2009 1:37 am
by Scyphi
Isn't that kind of contradictory? :P

I'm for the support ship idea. Seems fitting for something like Hyperspace. :)

Posted: Thu Nov 19, 2009 4:45 am
by Hunter
I wonder who chose 'Impossible to Live' :P

Posted: Thu Nov 19, 2009 5:10 am
by BloodEagle
:wink:

Posted: Thu Nov 19, 2009 5:23 am
by Matthew
My only worry about the support ship idea is, what happens when some Robot gets funky ideas and decides to go pewpew the support ship?

Posted: Thu Nov 19, 2009 5:46 am
by Hunter
The robots will not attack the support ship unless I tell them to. Still, that doesn't mean it will always be available and it might not work at all in multiplayer.

Posted: Thu Nov 19, 2009 10:41 am
by Hunter
Another benefit of having no shield/energy drops combined with invisible/wreck based powerups is a huge improvement in the framerate. In recent combat tests, 50% of all polys onscreen is spew.

Posted: Thu Nov 19, 2009 10:19 pm
by Matthew
But won't wreckage take up just as much polys as normal spew?

Posted: Thu Nov 19, 2009 10:58 pm
by Hunter
Well, no, because there will be no shield/energy spew. And ofcourse, powerups have to be obtained somehow.. It's just a matter of how they look.

Posted: Thu Nov 19, 2009 11:44 pm
by Darcshadow7
By the way, what do you use to model your objects? :shock:

Posted: Fri Nov 20, 2009 2:18 am
by Matthew
He has this brain controller prototype from leading scientists. He just thinks it and it magically appears. Unfortunately they haven't made it work well for PLAYING the game ;)

Posted: Fri Nov 20, 2009 4:42 am
by Hunter
That'd be great, then I could build all the other projects I've had in mind!

Posted: Fri Nov 20, 2009 5:10 am
by Matthew
I call dibs when you're done with it!

Posted: Fri Nov 20, 2009 3:44 pm
by Scyphi
Me next! :P