I have resumed working on Silent Fury after a five month hiatus, and expect to be seeing it released around Christmas time. Anyway, those of you who read PD probably already know that. So, while inserting stuff into the table, I was thinking about how to balance between realism and arcade..ism. If enemy fighters / ships drop spew, then it's more like the arcade roots that Descent has. Or, I could have it so NO enemies drop spew for a little bit of realism. Alternatively, I was thinking about adding in a wreck system so that there are basically 'chunks' of metal floating about where the ship was - and while you cannot see the loot, simply flying over the metal would give you the spew. So - which one shall I go for?
The Expanse. Watch it!