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Posted: Sun Aug 23, 2009 12:49 am
by Hunter
Try a reboot, and check your D3 directory for any conflicting model or table data. There must be NO custom stuff.

Posted: Sun Aug 23, 2009 1:00 am
by BloodEagle
Reboot didn't work. I'm running it off of a fresh install, so I doubt that there would be a data conflict.

I'll try re-installing.

Posted: Sun Aug 23, 2009 1:03 am
by Hunter
Seems you may be among the few who cannot run Basewars online due to driver conflicts - but I have seen that error and overcome it, so maybe you can.

Posted: Sun Aug 23, 2009 1:16 am
by BloodEagle
Re-installed, running in default graphics under OpenGL. Seems to be working.

Oh, I can't find the chat key. x.x

Posted: Sun Aug 23, 2009 5:35 am
by Darcshadow7
Its F8 :D

Posted: Sun Aug 23, 2009 10:27 am
by Hunter
Good turn out, we had some newcomers to Basewars. I was playing until 4am, geez! :P Todays game will probably start 1 hour earlier!

Posted: Mon Aug 24, 2009 6:00 pm
by Matthew
Really? I checked at 8Pm CST and nobody was there.

Canhasredux?

Posted: Mon Aug 24, 2009 7:14 pm
by Hunter
About 8 showed up on Saturday and Sunday was a staggered lot of about 4-6. Saturday was definitely the bigger and longer game.

Posted: Fri Aug 28, 2009 4:04 am
by Matthew
Canhasredux?

Posted: Sun Aug 30, 2009 2:38 am
by Hunter
Only if Foil can host :)

Posted: Sun Aug 30, 2009 4:49 pm
by Matthew
Hunter can't host?

What kind of system requirements would one need to host basewars?

Posted: Mon Aug 31, 2009 12:56 am
by Hunter
No I cannot host now that I am back in Korea, as it would be too high a ping. Requirements? Hm, not sure. Typically you need about 128kbps upstream per player (so 512 would be 4) and some 2ghz of processing power. A PPS setting of at least 12 and FPS cap of 999. Also you need to allow all objects and it is recommend to place all custom OOFs in your D3 directory while hosting. No time or goal limits should be set. For co-op support, simple modify the .msn or download the one in the forum.

Posted: Mon Aug 31, 2009 2:06 am
by Matthew
128kps per player? Damn. Basewars uses a LOT of bandwidth. I meet every requirement except the bandwidth.

EDIT: GO figure, Charter decided to about triple my internet speed. I just tested and got 1mps upload :D So if foil can't host I can give it a shot.

Posted: Mon Aug 31, 2009 2:45 am
by Hunter
Should be fine. One piece of advice, do not play on the same machine as you host.

Posted: Mon Aug 31, 2009 5:16 pm
by Matthew
That could be a bit trickier then >.> Even if I easily meet the system requirements?