Dev Documents: Database - Ships (in "Genesis" only

#1
Player Ships

Seth Fighter

The Seth is the mid-range fighter for Alliance combat pilots. It doesn't have multilayered shielding or powerful thrusters, but it does every job well. The Seth can handle most fights with ease, using an advanced powercore to sustain it's weaponry while still being manueverable enough to avoid weapons fire. The Seth is popular among Trainee pilots due to it's steady thrust and sterdy shields.

Horus Interceptor

The Horus interceptor is highly favoued among combat pilots who have a thing for speed. With twelve powerful thrusters it is able to accelerate at a rate greater than most Interceptors, even those of the Gemini Syndicate who use advanced afterburners. Despite it's ability at rapid interception of targets, the Horus lacks the power to sustain heavy weaponry for long periods of time - And has fairly weak shields.

Isis Bomber

The Isis, or more commonly known as the flying brick among veteran pilots, is the most powerful fighter sized craft available to Alliance military. With an advanced series of shield generators, it is able to project multilayered shielding that enables the craft to absorb 90% of the energy directed toward it. It also has the highest energy output and storage, enabling it to match the firepower of any threat, even ships ten times it's size. The only drawback is speed, which is nearly half that of a Seth Fighter.

Mercenary Horus

Modified by the Mercenary Confederation for use in their dirty dealings.

Non-Player Ships

Maltu's Hawk Interceptor

The Hawk Interceptor is a fifty year old Alliance design, but still it is widely used among civilian organisations as protection.

Maltu's Merlin Interceptor

Merlin Interceptors are fearsome ships capable of dealing massive damage in groups. A squadron of Merlin's is capable of overpowering ships much larger than themselves.

Maltu's Stork Bomber

Stork Bombers are an older version of the Mortifier bomber, but still a formidable craft which can be fitted with a variety of payloads.

Maltu's Hunter-Class Cruiser

The Hunter-Cruiser has seen six variations over the past few decades. The Hunter was one of the first combat Cruisers comissioned by the Alliance - And although many of them were destroyed in the independence wars, they are still widely used to protect the Alliance's assets.

The MOL Hunter is a variation of the Mark VI Hunter.

Maltu's Inferno Battlecruiser

The Inferno battlecruiser is one of the most feared cruisers in active service by the MOL, and is also one of the newest ships to come off the construction line - Fitted with advanced power cores and layered armor, the Inferno will light up any opponent from the get-go.

Maltu's Munin Battleship

The Munin is the flagship of the MOL fleet, based on the now retired Conquistador design. It's irregular shape is considered an eyesore to many, but while it lacks in aesthetics it more than makes up for it in combat ability.

Maltu's Demolisher Battleship

The Demolisher Destroyer is a ship favoured by veteran ship captains because of it's success rate in battle. No ship in it's weight classs can match the firepower of a Destroyer. Only those highly in favour are able to captain the Demolisher.

Earth Alliance Pegasus Mark II

The Pegasus is a squadron fighter assigned to protect the assets of the Alliance. They are equipped with standard blaster cannons. Usually, Pegasus fighters are found in groups of four.

Earth Alliance Deimos

The Deimos cruiser is an old Alliance design, but still a worthy opponent. It is still the most damaging cruiser in it's class, and among the fastest of any - Despite it's odd design.

Gemini Syndicate Escort

The Gemini Escort is the most common fighter used in the Syndicate, and is one of the most dangerous ships in it's weight class.

Gemini Syndicate Barrager

The Barrager is the mainstay of the Gemini fleet, and is something of a monster in both it's size and firepower. While Gemini ships are considered the most powerful in the universe, they are infact quite weak compared to Alliance ships - The Barrager is no exception in this case because of it's large payload bays - Thus reducing the ability to effectively coat the ship with armour. However, this is more than made up for in the sheer brute force of the Barragers artillery guns.

Mercenary Confederation Horus

N/A

Mercenary Confederation Isis

N/A

Mercenary Confederation Seth

N/A


That's all for now. I can't submit pictures just yet. Also, some ships that have been designed and/or planned are being withheld from the multiplayer level - So expect to find out more about those ships when the single player project kicks off.
Last edited by Hunter on Wed Aug 06, 2008 5:21 am, edited 1 time in total.
The Expanse. Watch it!

#3
You misspelled "Organisations."

It's spelled with a "z" in hte middle, not a "s".

So it'd look like this: Organizations.

Granted, I'm not a very good speller myself, so you may want to double check, but I'm pretty sure it's supposed to be spelt with a "z".

Regardless, it looks really sweet. I'm probably will bookmark the site in the near future. :)
"You just struck out for the next five innings" "But it didn't get me!" -Calvin & Hobbes

#5
UK and the US are exact opposites when it comes to certain spellings like that--for instance, our "defense" and "offense" are "defence" and "offence" in the UK--at least, if I'm remembering properly. There are many one-letter spelling differences between the two nations.
D3 3D Developer

#7
Actually, it's spelt Organisations in the United Kingdom.
Oh yeah, I spaced the fact that you're in England. :oops:

Oh well, at least I was kind enough to point it out in a friendly way anyway. ;)
"You just struck out for the next five innings" "But it didn't get me!" -Calvin & Hobbes

#8
So I take it that the armour in the UK is better than the US because more letters are used to spell it..?
"If toast always lands butter-side down, and cats always land on their feet, what happens if you strap toast on the back of a cat and drop it?"
-Steven Wright
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