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Can someone please check OpenGL to see if it renders the warp wrong as well? I don't see any problems in OpenGL, only D3D, but I'd like a second account of that. I'll try it later myself but if someone still has the 20040822 build (or any other old builds) handy try removing the MediaVPs and see if ...

This build is fast, the loading times are great and the game plays smoothly in-mission. However, when playing the FS1 Port, I am unable to proceed from one mission to the next. When I warp out, die or try to return to the flight deck, the game crashes to desktop. This could be the end-of-mission cr...

Are you going thru this stuff manually? Or do you have some automated tool helping you? When I started debugging the texture problems I added a quick little function to bmpman that prints out a list of every image that's loaded along with it's handle and filename. I just changed it a little to tell...

I haven't been able to trigger it again yet but then I haven't tried very hard either. When I get some more time I'll use your method and try again to track this problem down. Don't suppose you remember off the top of your head which mission you played?

I didn't test much yet, but I managed to get corruption on ANI load in the techroom. It seems to happen later, but still happens. Yeah I was finally able to trigger a problem as well. It happened once, in a mission, and seemed to fix itself by the time the mission was half over. My usual test is to...

Well, I gave your build a try. I'm still getting the rendering problems with the warp vortex. I'm gonna try to edit a mission in FRED and activate the 3D warp effect there and see if it makes any difference. I haven't been able to reproduce this yet in OGL or D3D. Does it always happen to some exte...

I have a short question. Shortly before HLP went down Kazan fixes a bug, which let ships collide all the way over when using autopilot. Unfortunately I didn't catched that build intime. Has your new build embedded this bugfix ? If he put it in CVS then yes it's in there. Going over the CVS logs I t...

*finds out the hard way that Alt-Tab doesn't work* *decides not to worry about preivous post, starts new pilot file anyway* Alt-Tab should work for OpenGL but it's a bit broken in D3D. One of the D3D people will get to it when they can. As far as the pilots go, when you load an old pilot for the fi...

bmpman merge

In an effort to simplify some code and fix the texture corruption bug I merged grd3dbmpman back into the regular bmpman. I made a few changes along the way to I want to explain things and make sure it's not going to mess anyone up. For any set of changes that were better in grd3dbmpman or bmpman I u...

I believe it's InfoBox.pcx or 2_InfoBox.pcx for the hi-res version. That's just for the text part of the briefing and not the map, background or buttons.

Here's a dumb question, is it possible that POFs will be tossed sometime in the future in favor of some solution utilizing the IBX files? Note, I'm not asking for anything, just wondering if POFs are on the endangered species list? IBX files are just an extention to what's in the POFs, not a replac...

What is the IBX code and what does it do? When a model is loaded in HTL mode it runs through all of the vertices on that model and filters down the list. This list has most of the redundant information removed and is then made into an index buffer to be sent to the video card for rendering. While t...

A command-line thing is easy enough, though. Consider it done, once this latest mess of schoolwork is over. I think this would be a better use of the SCP options screen actually. I've got this partially done already with glow/spec maps and ambient_factor in there already. I plan to run through the ...

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