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Official screenshots

It's time for something official. Enjoy a few screenshots from the mission that I'm FREDding now! :o http://www.sectorgame.com/vega/images/screenshots-exodus/TAE-offi1.png http://www.sectorgame.com/vega/images/screenshots-exodus/TAE-offi2.png http://www.sectorgame.com/vega/images/screenshots-exodus/...

You know Mobius: Even with stuff planned in excercise book/notebook my concepts are changing during FREDding stage. When I'm FREDding, the best ideas are comming up to my head. I feel then what I should change/improve/add/or even some crazy ideas are popping in. So I can write initial concept, that ...

I don't need any help on this campaign: it doesn't include lots od modifications like models, maps, many new weapons etc. I can handle adding a very few weapons and ship models myself. I can do also basic needed graphical/audio/video edits needed to get TA:Exodus stuff together. However, I might sta...

Which code? Do you mean the possibility of using cutscenes between the command briefing and the briefing (for example)? Wasn't that included earlier? Exactly this code. Karajorma adviced me to use 3.6.11 since this version has commited the most recent version of that code. That cutscene code will b...

What's the general 'theme'? In other words, BP:AoA's theme was some kind of mystical journey, INFR1's theme was BIG SHIPS KILLING EACH OTHER, what's Apocalypse's general overarching theme going to be? The Apocalypse: Vega was a story that was introduction to the main plot (and it won't be OMG KILL ...

RELEASE - The Apocalypse: Vega (Now with 1.1 Patch!)

http://www.sectorgame.com/vega/tapvega-text.png http://www.sectorgame.com/vega Finally, it's done. I'm proud to present you my new campaign that is prologue to "The Apocalypse" campaign series inspired by Half-Life and BluePlanet. The Capella star has gone supernova. Capella has been cut off from t...

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